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Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.
* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
- updated parts to use the time conversion functions.
- in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
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4 years ago | |
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| .. | ||
| Animations | 5 years ago | |
| Assets | 4 years ago | |
| Config | 4 years ago | |
| Editor/Scripts | 4 years ago | |
| Fonts | 5 years ago | |
| Gem | 4 years ago | |
| Levels | 4 years ago | |
| LightingPresets | 5 years ago | |
| LuaScripts | 5 years ago | |
| Materials | 4 years ago | |
| Objects | 4 years ago | |
| Passes | 4 years ago | |
| Registry | 4 years ago | |
| ScriptCanvas | 4 years ago | |
| ShaderLib | 5 years ago | |
| Slices | 5 years ago | |
| TestAssets | 5 years ago | |
| UI | 5 years ago | |
| libs | 5 years ago | |
| multiple_mesh_one_material | 4 years ago | |
| physicssurfaces | 5 years ago | |
| sounds | 5 years ago | |
| textures | 4 years ago | |
| AssetProcessorGamePlatformConfig.setreg | 5 years ago | |
| AutomatedTesting_Dependencies.xml | 4 years ago | |
| CMakeLists.txt | 5 years ago | |
| EngineFinder.cmake | 5 years ago | |
| UtilTest_PhysxConfig_Override.physxconfiguration | 5 years ago | |
| default.blastconfiguration | 5 years ago | |
| game.cfg | 5 years ago | |
| preview.png | 5 years ago | |
| project.json | 5 years ago | |
| test1.lua | 5 years ago | |
| test2.lua | 5 years ago | |
| test123.scriptcanvas | 5 years ago | |