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cfc9ec2530dbb389a4e123db7d0448c8f22ccff9
o3de
/
Gems
/
Multiplayer
/
Code
/
Include
/
Multiplayer
T
History
AMZN-Olex
cb75607106
Merged dev
...
Signed-off-by: AMZN-Olex <
5432499+AMZN-Olex@users.noreply.github.com
>
2021-09-22 08:09:53 -04:00
..
Components
Adding client side on-parent-changed logic for Network Transform Component
2021-09-21 22:19:21 -04:00
ConnectionData
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
EntityDomains
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
NetworkEntity
Removed spawn/despawn events from the spawnable system. Used NetworkSpawnableHolderComponent instead
2021-09-21 14:50:06 +01:00
NetworkInput
Merging development to mp_lerp_jitter
2021-07-22 14:12:14 -07:00
NetworkTime
Update GetPrevious to behave similarly to Get when rewound on owning connection
2021-09-17 14:43:14 -07:00
Physics
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
ReplicationWindows
Autonomous to Authority Net Properties (
#2153
)
2021-07-20 10:29:41 -07:00
IMultiplayer.h
Determine blended timestamp on client plus minor API cleanup
2021-09-01 16:26:56 -07:00
IMultiplayerDebug.h
Preparing for PR
2021-08-03 12:48:36 -04:00
IMultiplayerTools.h
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
INetworkSpawnableLibrary.h
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MultiplayerConstants.h
Added delta replication and stat tracking to vector and array network property container types, + some minor cleanup I ran into when looking for the best hook points for this functionality
2021-08-30 12:05:53 -07:00
MultiplayerStats.h
Refactoring to use AZ::Events
2021-07-28 09:53:44 -04:00
MultiplayerTypes.h
Added delta replication and stat tracking to vector and array network property container types, + some minor cleanup I ran into when looking for the best hook points for this functionality
2021-08-30 12:05:53 -07:00