You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/PhysX/Code/Source/Pipeline
moraaar 1c305c6402
Fixed physx asset when exported as convex or primitives. (#4414)
* Fixed physx asset when exported as convex or primitives. Before it was limited to 1 material for the entire object, now it correctly uses multiple materials by looking at the first material per node.

Signed-off-by: moraaar <moraaar@amazon.com>
4 years ago
..
PrimitiveShapeFitter PhysX 4 years ago
HeightFieldAssetHandler.cpp Deprecate profiler categories based on global enum 4 years ago
HeightFieldAssetHandler.h Gems/PhysX 4 years ago
MeshAssetHandler.cpp Merge branch 'development' into cmake/SPEC-7179 4 years ago
MeshAssetHandler.h Gems/PhysX 4 years ago
MeshBehavior.cpp Merge branch 'development' into cmake/SPEC-7179 4 years ago
MeshBehavior.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MeshExporter.cpp Fixed physx asset when exported as convex or primitives. (#4414) 4 years ago
MeshExporter.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MeshGroup.cpp Fixed physx asset when exported as convex or primitives. (#4414) 4 years ago
MeshGroup.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
StreamWrapper.cpp Merge branch 'development' into cmake/SPEC-7179 4 years ago
StreamWrapper.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago