You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/PhysX/Code/Source/EditorComponentDescriptors.cpp

53 lines
2.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Source/EditorComponentDescriptors.h>
#include <Source/EditorBallJointComponent.h>
#include <Source/EditorColliderComponent.h>
#include <Source/EditorFixedJointComponent.h>
#include <Source/EditorForceRegionComponent.h>
#include <Source/EditorHeightfieldColliderComponent.h>
#include <Source/EditorHingeJointComponent.h>
#include <Source/EditorJointComponent.h>
#include <Source/EditorRigidBodyComponent.h>
#include <Source/EditorShapeColliderComponent.h>
#include <Source/PhysXCharacters/Components/EditorCharacterControllerComponent.h>
#include <Source/PhysXCharacters/Components/EditorCharacterGameplayComponent.h>
#include <Source/Pipeline/MeshBehavior.h>
#include <Source/Pipeline/MeshExporter.h>
#include <Editor/Source/Components/EditorSystemComponent.h>
namespace PhysX
{
AZStd::list<AZ::ComponentDescriptor*> GetEditorDescriptors()
{
AZStd::list<AZ::ComponentDescriptor*> descriptors =
{
EditorBallJointComponent::CreateDescriptor(),
EditorCharacterControllerComponent::CreateDescriptor(),
EditorCharacterGameplayComponent::CreateDescriptor(),
EditorColliderComponent::CreateDescriptor(),
EditorFixedJointComponent::CreateDescriptor(),
EditorForceRegionComponent::CreateDescriptor(),
EditorHeightfieldColliderComponent::CreateDescriptor(),
EditorHingeJointComponent::CreateDescriptor(),
EditorJointComponent::CreateDescriptor(),
EditorRigidBodyComponent::CreateDescriptor(),
EditorShapeColliderComponent::CreateDescriptor(),
EditorSystemComponent::CreateDescriptor(),
Pipeline::MeshBehavior::CreateDescriptor(),
Pipeline::MeshExporter::CreateDescriptor()
};
return descriptors;
}
} // namespace PhysX