/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace PhysX { AZStd::list GetEditorDescriptors() { AZStd::list descriptors = { EditorBallJointComponent::CreateDescriptor(), EditorCharacterControllerComponent::CreateDescriptor(), EditorCharacterGameplayComponent::CreateDescriptor(), EditorColliderComponent::CreateDescriptor(), EditorFixedJointComponent::CreateDescriptor(), EditorForceRegionComponent::CreateDescriptor(), EditorHeightfieldColliderComponent::CreateDescriptor(), EditorHingeJointComponent::CreateDescriptor(), EditorJointComponent::CreateDescriptor(), EditorRigidBodyComponent::CreateDescriptor(), EditorShapeColliderComponent::CreateDescriptor(), EditorSystemComponent::CreateDescriptor(), Pipeline::MeshBehavior::CreateDescriptor(), Pipeline::MeshExporter::CreateDescriptor() }; return descriptors; } } // namespace PhysX