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* The Build Time Stamp of ShaderAsset And ShaderVariantAsset Should Be Based On GetTimeUTCMilliSecond() GetTimeNowMicroseconds() is useful to measure time stamp differences. GetTimeUTCMilliSecond() is for time stamps based on absolute clock/wall time. * Updated DiffuseGlobalIllumination precompiled shaders Co-authored-by: dmcdiar <dmcdiar@amazon.com> Signed-off-by: galibzon <66021303+galibzon@users.noreply.github.com> |
4 years ago | |
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| .. | ||
| Metrics | 4 years ago | |
| Shader.cpp | 4 years ago | |
| ShaderReloadDebugTracker.cpp | 4 years ago | |
| ShaderResourceGroup.cpp | 4 years ago | |
| ShaderResourceGroupPool.cpp | 4 years ago | |
| ShaderSystem.cpp | 4 years ago | |
| ShaderVariant.cpp | 4 years ago | |
| ShaderVariantAsyncLoader.cpp | 4 years ago | |