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o3de/Gems/Atom/RPI/Code/Source/RPI.Public/Shader
galibzon b0dfe26232
The Build Time Stamp of ShaderAsset And (#5373)
* The Build Time Stamp of ShaderAsset And
ShaderVariantAsset Should Be Based On
GetTimeUTCMilliSecond()

GetTimeNowMicroseconds() is useful to measure time stamp differences.
GetTimeUTCMilliSecond() is for time stamps based on absolute clock/wall time.

* Updated DiffuseGlobalIllumination precompiled shaders

Co-authored-by: dmcdiar <dmcdiar@amazon.com>
Signed-off-by: galibzon <66021303+galibzon@users.noreply.github.com>
4 years ago
..
Metrics Put the ShaderMetrics.json in the @user@ folder, plus an unrelated #include path fix. (#4402) 4 years ago
Shader.cpp The Build Time Stamp of ShaderAsset And (#5373) 4 years ago
ShaderReloadDebugTracker.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderResourceGroup.cpp - Optimize SRG compilation to not update the whole SRG if not needed across all backends (#4499) 4 years ago
ShaderResourceGroupPool.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderSystem.cpp Gems/Atom 4 years ago
ShaderVariant.cpp Shaders changes require two or more change cycles before updating (#5142) 4 years ago
ShaderVariantAsyncLoader.cpp Archive Component - Rewrite and additional work on Archive and Asset Bundler (#4332) 4 years ago