Files
o3de/Code/Editor/EditorModularViewportCameraComposerBus.h
T
hultonha b0330ba26a Expose camera input channels to the UI and ensure the cached values are refreshed when updated (#3607)
* expose camera input channels to the ui and ensure the cached values are refreshed when updated

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* small fixes for tests

Signed-off-by: hultonha <hultonha@amazon.co.uk>
2021-08-27 09:29:08 +01:00

32 lines
1.1 KiB
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzFramework/Viewport/ViewportId.h>
#include <AzToolsFramework/Viewport/ViewportMessages.h>
namespace SandboxEditor
{
//! Notifications for changes to the editor modular viewport camera controller.
class EditorModularViewportCameraComposerNotifications
{
public:
//! Notify any listeners when changes have been made to the modular viewport camera settings.
//! @note This is used to update any cached input channels when controls are modified.
virtual void OnEditorModularViewportCameraComposerSettingsChanged() = 0;
protected:
~EditorModularViewportCameraComposerNotifications() = default;
};
using EditorModularViewportCameraComposerNotificationBus =
AZ::EBus<EditorModularViewportCameraComposerNotifications, AzToolsFramework::ViewportInteraction::ViewportEBusTraits>;
} // namespace SandboxEditor