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* ensure brute force ray intersection works in the same space as kd-tree intersection * add additional tests for ray casts against meshes using brute force approach * update api and add some additional test cases * comment tidy-up and other small updates/fixes for ray intersection code * fix issue with values at the end of a ray |
5 years ago | |
|---|---|---|
| .. | ||
| ModelAsset.cpp | 5 years ago | |
| ModelAssetCreator.cpp | 5 years ago | |
| ModelKdTree.cpp | 5 years ago | |
| ModelLodAsset.cpp | 5 years ago | |
| ModelLodAssetCreator.cpp | 5 years ago | |
| MorphTargetDelta.cpp | 5 years ago | |
| MorphTargetMetaAsset.cpp | 5 years ago | |
| MorphTargetMetaAssetCreator.cpp | 5 years ago | |
| SkinMetaAsset.cpp | 5 years ago | |
| SkinMetaAssetCreator.cpp | 5 years ago | |