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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material
Guthrie Adams e5729fbefe Fix clearing material component default material not clearing materials or updating preview
• Changed thumbnail property control to track asset key even if image is overridden so that it will be restored if the image is cleared.
• Changed property asset control to disable the thumbnail image by default whenever the attribute is applied. It will only enable the thumbnail image if the pixmap is valid.
• Changed the material component controller to always use an empty material assignment map on deactivation so that no persistent materials are reapplied.
• Changed the material component controller to immediately send a notification that materials have updated if no materials were queued for load but the configuration contained pre created or persistent material instances. This mainly affects the material editor because it manages its own material instances.

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago
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EditorMaterialComponent.cpp Moved the Material Component property override renaming to EditorMaterialComponent via ApplyAutomaticPropertyUpdates. 4 years ago
EditorMaterialComponent.h Updated editor material component slots to support dynamic previews rendered with property overrides applied 4 years ago
EditorMaterialComponentExporter.cpp Adding new commands to the material component for managing, removing, repairing material slots 4 years ago
EditorMaterialComponentExporter.h Removed the GetLabelByAssetId function since now we can use the display name that comes with the ModelMaterialSlot. 4 years ago
EditorMaterialComponentInspector.cpp Minor updates in response to code review feedback. 4 years ago
EditorMaterialComponentInspector.h Updated editor material component slots to support dynamic previews rendered with property overrides applied 4 years ago
EditorMaterialComponentSlot.cpp Updated editor material component slots to support dynamic previews rendered with property overrides applied 4 years ago
EditorMaterialComponentSlot.h Updated editor material component slots to support dynamic previews rendered with property overrides applied 4 years ago
EditorMaterialComponentUtil.cpp Merge branch 'development' into Atom/rbarrand/MaterialVersionUpdate 4 years ago
EditorMaterialComponentUtil.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
EditorMaterialModelUvNameMapInspector.cpp Updated the naming convention for material property "names" vs "IDs". 4 years ago
EditorMaterialModelUvNameMapInspector.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
EditorMaterialSystemComponent.cpp Fixing material system component mac release build 4 years ago
EditorMaterialSystemComponent.h correcting const casing 4 years ago
MaterialBrowserInteractions.cpp Changing material component property inspector to dockable view pane 4 years ago
MaterialBrowserInteractions.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MaterialComponent.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MaterialComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MaterialComponentConfig.cpp Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX. 4 years ago
MaterialComponentController.cpp Fix clearing material component default material not clearing materials or updating preview 4 years ago
MaterialComponentController.h Moved the Material Component property override renaming to EditorMaterialComponent via ApplyAutomaticPropertyUpdates. 4 years ago