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o3de/Code/Framework
Scott Romero f3e6e57cc4
[development] Android trace support (#7021)
- Abstracted the platform specific low level profiler API
- Added support for ATrace markers on Android
- Stubbed iOS, Linux, and macOS with unimplemented versions of the low level platform profiler API

Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
4 years ago
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AtomCore This reduces non-unity build time by ~2% and build size by ~0.5%. 4 years ago
AzAndroid/java/com/amazon The default android platform settings refer to lumberyard #3881 (#7073) 4 years ago
AzCore [development] Android trace support (#7021) 4 years ago
AzFramework Add a ray cast API to the terrain system, implement it, and use it so entities can be placed on top of terrain. (#6895) 4 years ago
AzGameFramework Update how Project Filepaths are calculated when not supplied via command line (#5194) 4 years ago
AzManipulatorTestFramework Initial improvements to fix viewport icon selection and draw order (#6284) 4 years ago
AzNetworking GCC Support for Linux 4 years ago
AzQtComponents Prefab Focus Mode | Fixes to viewport top toolbar (#7094) 4 years ago
AzTest The default android platform settings refer to lumberyard #3881 (#7073) 4 years ago
AzToolsFramework The default android platform settings refer to lumberyard #3881 (#7073) 4 years ago
GFxFramework More fixes 5 years ago
GridMate Clang 13: Fix build errors ... 4 years ago
CMakeLists.txt Remove crcfix (#3294) 5 years ago