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o3de/Gems/Multiplayer/Code/Source/Debug/MultiplayerDebugSystemCompo...

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1.8 KiB
C++

/*
* All or portions of this file Copyright(c) Amazon.com, Inc.or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution(the "License").All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file.Do not
* remove or modify any license notices.This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#ifdef IMGUI_ENABLED
# include <imgui/imgui.h>
# include <ImGuiBus.h>
#endif
namespace Multiplayer
{
class MultiplayerDebugSystemComponent final
: public AZ::Component
#ifdef IMGUI_ENABLED
, public ImGui::ImGuiUpdateListenerBus::Handler
#endif
{
public:
AZ_COMPONENT(MultiplayerDebugSystemComponent, "{060BF3F1-0BFE-4FCE-9C3C-EE991F0DA581}");
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatbile);
~MultiplayerDebugSystemComponent() override = default;
//! AZ::Component overrides
//! @{
void Activate() override;
void Deactivate() override;
//! @}
#ifdef IMGUI_ENABLED
//! ImGui::ImGuiUpdateListenerBus overrides
//! @{
void OnImGuiMainMenuUpdate() override;
void OnImGuiUpdate() override;
//! @}
#endif
private:
bool m_displayStats = false;
bool m_displayPropertyStats = false;
bool m_displayRpcStats = false;
};
}