/* * All or portions of this file Copyright(c) Amazon.com, Inc.or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution(the "License").All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file.Do not * remove or modify any license notices.This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #ifdef IMGUI_ENABLED # include # include #endif namespace Multiplayer { class MultiplayerDebugSystemComponent final : public AZ::Component #ifdef IMGUI_ENABLED , public ImGui::ImGuiUpdateListenerBus::Handler #endif { public: AZ_COMPONENT(MultiplayerDebugSystemComponent, "{060BF3F1-0BFE-4FCE-9C3C-EE991F0DA581}"); static void Reflect(AZ::ReflectContext* context); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatbile); ~MultiplayerDebugSystemComponent() override = default; //! AZ::Component overrides //! @{ void Activate() override; void Deactivate() override; //! @} #ifdef IMGUI_ENABLED //! ImGui::ImGuiUpdateListenerBus overrides //! @{ void OnImGuiMainMenuUpdate() override; void OnImGuiUpdate() override; //! @} #endif private: bool m_displayStats = false; bool m_displayPropertyStats = false; bool m_displayRpcStats = false; }; }