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* [LYN-3099] Fix vegetation raycasts to use bounded ray queries instead of FLT_MAX. Raycasts with a distance of FLT_MAX sometimes overflowed deep in IntersectSegmentTriangleCCW, so it's better to have strict start/end positional queries. We have specific starts and ends anyways, so it's a safer approach anyways. This also adds support for Non-Uniform Scale for meshes, since it was clearly not working correctly in vegetation when testing various scaled meshes. * Addressed PR feedback |
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| Animation | 5 years ago | |
| CoreLights | 5 years ago | |
| Decals | 5 years ago | |
| DiffuseGlobalIllumination | 5 years ago | |
| Grid | 5 years ago | |
| ImageBasedLights | 5 years ago | |
| Material | 5 years ago | |
| Mesh | 5 years ago | |
| OcclusionCullingPlane | 5 years ago | |
| Platform | 5 years ago | |
| PostProcess | 5 years ago | |
| ReflectionProbe | 5 years ago | |
| ScreenSpace | 5 years ago | |
| Scripting | 5 years ago | |
| SkinnedMesh | 5 years ago | |
| SkyBox | 5 years ago | |
| SurfaceData | 5 years ago | |
| Thumbnails | 5 years ago | |
| CommonFeaturesSystemComponent.cpp | 5 years ago | |
| CommonFeaturesSystemComponent.h | 5 years ago | |
| EditorCommonFeaturesSystemComponent.cpp | 5 years ago | |
| EditorCommonFeaturesSystemComponent.h | 5 years ago | |
| Module.cpp | 5 years ago | |