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o3de/Gems/LandscapeCanvas/Code/Source/Editor/Menus/SceneContextMenuActions.h

36 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/ContextMenuAction.h>
namespace LandscapeCanvasEditor
{
class FindSelectedNodesAction
: public GraphCanvas::ContextMenuAction
{
public:
AZ_CLASS_ALLOCATOR(FindSelectedNodesAction, AZ::SystemAllocator, 0);
FindSelectedNodesAction(QObject* parent);
virtual ~FindSelectedNodesAction() = default;
GraphCanvas::ActionGroupId GetActionGroupId() const override;
using GraphCanvas::ContextMenuAction::RefreshAction;
void RefreshAction(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetId) override;
using GraphCanvas::ContextMenuAction::TriggerAction;
GraphCanvas::ContextMenuAction::SceneReaction TriggerAction(const GraphCanvas::GraphId& graphId, const AZ::Vector2& scenePos) override;
private:
void UpdateActionState();
};
}