/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace LandscapeCanvasEditor { class FindSelectedNodesAction : public GraphCanvas::ContextMenuAction { public: AZ_CLASS_ALLOCATOR(FindSelectedNodesAction, AZ::SystemAllocator, 0); FindSelectedNodesAction(QObject* parent); virtual ~FindSelectedNodesAction() = default; GraphCanvas::ActionGroupId GetActionGroupId() const override; using GraphCanvas::ContextMenuAction::RefreshAction; void RefreshAction(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetId) override; using GraphCanvas::ContextMenuAction::TriggerAction; GraphCanvas::ContextMenuAction::SceneReaction TriggerAction(const GraphCanvas::GraphId& graphId, const AZ::Vector2& scenePos) override; private: void UpdateActionState(); }; }