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55 lines
2.3 KiB
C++
55 lines
2.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Atom/RPI.Reflect/Material/MaterialAsset.h>
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#include <AtomToolsFramework/AssetBrowser/AtomToolsAssetBrowserInteractions.h>
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#include <AtomToolsFramework/Document/AtomToolsDocumentApplication.h>
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#include <AzToolsFramework/API/EditorWindowRequestBus.h>
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#include <ShaderManagementConsoleRequestBus.h>
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#include <Window/ShaderManagementConsoleWindow.h>
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namespace ShaderManagementConsole
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{
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class ShaderManagementConsoleApplication
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: public AtomToolsFramework::AtomToolsDocumentApplication
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, private ShaderManagementConsoleRequestBus::Handler
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, private AzToolsFramework::EditorWindowRequestBus::Handler
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{
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public:
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AZ_TYPE_INFO(ShaderManagementConsole::ShaderManagementConsoleApplication, "{A31B1AEB-4DA3-49CD-884A-CC998FF7546F}");
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using Base = AtomToolsFramework::AtomToolsDocumentApplication;
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ShaderManagementConsoleApplication(int* argc, char*** argv);
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~ShaderManagementConsoleApplication();
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// AzFramework::Application overrides...
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void Reflect(AZ::ReflectContext* context) override;
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const char* GetCurrentConfigurationName() const override;
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void StartCommon(AZ::Entity* systemEntity) override;
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void Destroy() override;
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// AtomToolsFramework::AtomToolsApplication overrides...
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AZStd::vector<AZStd::string> GetCriticalAssetFilters() const override;
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// AzToolsFramework::EditorWindowRequests::Bus::Handler
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QWidget* GetAppMainWindow() override;
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// ShaderManagementConsoleRequestBus::Handler overrides...
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AZ::Data::AssetInfo GetSourceAssetInfo(const AZStd::string& sourceAssetFileName) override;
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AZStd::vector<AZ::Data::AssetId> FindMaterialAssetsUsingShader(const AZStd::string& shaderFilePath) override;
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AZStd::vector<AZ::RPI::ShaderCollection::Item> GetMaterialInstanceShaderItems(const AZ::Data::AssetId& assetId) override;
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private:
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AZStd::unique_ptr<ShaderManagementConsoleWindow> m_window;
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AZStd::unique_ptr<AtomToolsFramework::AtomToolsAssetBrowserInteractions> m_assetBrowserInteractions;
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};
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} // namespace ShaderManagementConsole
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