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o3de/Gems/Atom/Tools/ShaderManagementConsole/Code
Guthrie Adams c6ba1ef064 Atom Tools: updated document and windows systems and buses to support multiple instances
• This change is partially to unblock physics tool prototyping. It introduces a tool ID that is passed down into systems and acts as a context for document, window, and other systems and buses.
• The document system component is no longer a component. It is just a system class that can be constructed with a tool ID. Internally, it will connect to its buses and be addressable by tool ID. More than one can be instantiated, each with a unique tool ID.
• These changes are still backward compatible because most of the buses were using broadcast for standalone applications. All of those calls have been updated but not all of the scripts, which should still work as is.
• Got rid of the window factory request bus in favor of just instantiating the main window or any other UI in the application layer.
• Fixed a couple of bugs that were discovered while making these changes.

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago
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Source Atom Tools: updated document and windows systems and buses to support multiple instances 4 years ago
CMakeLists.txt Atom Tools: Removing unnecessary modules, components, and dead code from SMC 4 years ago
shadermanagementconsole_files.cmake Atom Tools: Move common asset browser interactions to shared class in ATF 4 years ago
shadermanagementconsole_win_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago