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o3de/Gems/Atom/Tools/MaterialEditor/Code/Source
Guthrie Adams c6ba1ef064 Atom Tools: updated document and windows systems and buses to support multiple instances
• This change is partially to unblock physics tool prototyping. It introduces a tool ID that is passed down into systems and acts as a context for document, window, and other systems and buses.
• The document system component is no longer a component. It is just a system class that can be constructed with a tool ID. Internally, it will connect to its buses and be addressable by tool ID. More than one can be instantiated, each with a unique tool ID.
• These changes are still backward compatible because most of the buses were using broadcast for standalone applications. All of those calls have been updated but not all of the scripts, which should still work as is.
• Got rid of the window factory request bus in favor of just instantiating the main window or any other UI in the application layer.
• Fixed a couple of bugs that were discovered while making these changes.

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago
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Document Atom Tools: updated document and windows systems and buses to support multiple instances 4 years ago
Platform Atom Tools: removing unused traits for ME executable extension 4 years ago
Viewport Atom Tools: updated document and windows systems and buses to support multiple instances 4 years ago
Window Atom Tools: updated document and windows systems and buses to support multiple instances 4 years ago
MaterialEditorApplication.cpp Atom Tools: updated document and windows systems and buses to support multiple instances 4 years ago
MaterialEditorApplication.h Atom Tools: updated document and windows systems and buses to support multiple instances 4 years ago
main.cpp AtomTools: moved more startup code from main cpp files into the base application class 4 years ago
resource.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago