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o3de/Gems/Atom/Tools/MaterialEditor
Guthrie Adams c6ba1ef064 Atom Tools: updated document and windows systems and buses to support multiple instances
• This change is partially to unblock physics tool prototyping. It introduces a tool ID that is passed down into systems and acts as a context for document, window, and other systems and buses.
• The document system component is no longer a component. It is just a system class that can be constructed with a tool ID. Internally, it will connect to its buses and be addressable by tool ID. More than one can be instantiated, each with a unique tool ID.
• These changes are still backward compatible because most of the buses were using broadcast for standalone applications. All of those calls have been updated but not all of the scripts, which should still work as is.
• Got rid of the window factory request bus in favor of just instantiating the main window or any other UI in the application layer.
• Fixed a couple of bugs that were discovered while making these changes.

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago
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Assets Since I was already working with _dev_shaderball_00_basecolor.png from AtomLyIntegration gem, I went ahead and updated the one in MaterialEditor to match, because I noticed that the one from AtomLyIntegration was a bit nicer, having colored arrays instead of low contrast gray ones. 4 years ago
Code Atom Tools: updated document and windows systems and buses to support multiple instances 4 years ago
Scripts Update the FileIO Aliases (#4186) 4 years ago
CMakeLists.txt Templates restricted (#6498) 4 years ago
gem.json Templates restricted (#6498) 4 years ago
preview.png Display Gem Icons in Gem Catalog (#7294) 4 years ago
preview.svg ATOM-15128 replacing material editor icon 5 years ago
workspace.mel Integrating up through commit 90f050496 5 years ago