142 lines
5.9 KiB
C++
142 lines
5.9 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "LmbrCentral_precompiled.h"
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#include "AudioSwitchComponent.h"
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#include <ISystem.h>
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#include <LmbrCentral/Audio/AudioProxyComponentBus.h>
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#include <AzCore/Component/Entity.h>
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#include <AzCore/Debug/Trace.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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namespace LmbrCentral
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{
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void AudioSwitchComponent::Reflect(AZ::ReflectContext* context)
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{
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auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<AudioSwitchComponent, AZ::Component>()
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->Version(1)
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->Field("Switch name", &AudioSwitchComponent::m_defaultSwitchName)
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->Field("State name", &AudioSwitchComponent::m_defaultStateName)
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;
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}
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if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
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{
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behaviorContext->EBus<AudioSwitchComponentRequestBus>("AudioSwitchComponentRequestBus")
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->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::Preview)
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->Event("SetState", &AudioSwitchComponentRequestBus::Events::SetState)
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->Event("SetSwitchState", &AudioSwitchComponentRequestBus::Events::SetSwitchState)
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;
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}
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}
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//=========================================================================
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void AudioSwitchComponent::Activate()
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{
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OnDefaultSwitchChanged();
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OnDefaultStateChanged();
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// set the default switch state, if valid IDs were found.
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if (m_defaultSwitchID != INVALID_AUDIO_CONTROL_ID && m_defaultStateID != INVALID_AUDIO_SWITCH_STATE_ID)
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{
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AudioProxyComponentRequestBus::Event(GetEntityId(), &AudioProxyComponentRequestBus::Events::SetSwitchState, m_defaultSwitchID, m_defaultStateID);
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}
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AudioSwitchComponentRequestBus::Handler::BusConnect(GetEntityId());
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}
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//=========================================================================
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void AudioSwitchComponent::Deactivate()
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{
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AudioSwitchComponentRequestBus::Handler::BusDisconnect(GetEntityId());
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}
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//=========================================================================
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AudioSwitchComponent::AudioSwitchComponent(const AZStd::string& switchName, const AZStd::string& stateName)
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: m_defaultSwitchName(switchName)
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, m_defaultStateName(stateName)
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{
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}
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//=========================================================================
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void AudioSwitchComponent::SetState(const char* stateName)
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{
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if (m_defaultSwitchID != INVALID_AUDIO_CONTROL_ID)
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{
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// only allowed if there's a default switch that is known.
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if (stateName && stateName[0] != '\0')
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{
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Audio::TAudioSwitchStateID stateID = INVALID_AUDIO_SWITCH_STATE_ID;
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Audio::AudioSystemRequestBus::BroadcastResult(stateID, &Audio::AudioSystemRequestBus::Events::GetAudioSwitchStateID, m_defaultSwitchID, stateName);
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if (stateID != INVALID_AUDIO_SWITCH_STATE_ID)
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{
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AudioProxyComponentRequestBus::Event(GetEntityId(), &AudioProxyComponentRequestBus::Events::SetSwitchState, m_defaultSwitchID, stateID);
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}
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}
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}
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}
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//=========================================================================
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void AudioSwitchComponent::SetSwitchState(const char* switchName, const char* stateName)
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{
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Audio::TAudioControlID switchID = INVALID_AUDIO_CONTROL_ID;
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Audio::TAudioSwitchStateID stateID = INVALID_AUDIO_SWITCH_STATE_ID;
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// lookup switch...
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if (switchName && switchName[0] != '\0')
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{
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Audio::AudioSystemRequestBus::BroadcastResult(switchID, &Audio::AudioSystemRequestBus::Events::GetAudioSwitchID, switchName);
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}
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// using the switchID (if found), lookup the state...
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if (switchID != INVALID_AUDIO_CONTROL_ID && stateName && stateName[0] != '\0')
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{
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Audio::AudioSystemRequestBus::BroadcastResult(stateID, &Audio::AudioSystemRequestBus::Events::GetAudioSwitchStateID, switchID, stateName);
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}
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// if both IDs found, make the call...
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if (switchID != INVALID_AUDIO_CONTROL_ID && stateID != INVALID_AUDIO_SWITCH_STATE_ID)
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{
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AudioProxyComponentRequestBus::Event(GetEntityId(), &AudioProxyComponentRequestBus::Events::SetSwitchState, switchID, stateID);
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}
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}
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//=========================================================================
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void AudioSwitchComponent::OnDefaultSwitchChanged()
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{
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m_defaultSwitchID = INVALID_AUDIO_CONTROL_ID;
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if (!m_defaultSwitchName.empty())
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{
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Audio::AudioSystemRequestBus::BroadcastResult(m_defaultSwitchID, &Audio::AudioSystemRequestBus::Events::GetAudioSwitchID, m_defaultSwitchName.c_str());
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}
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}
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//=========================================================================
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void AudioSwitchComponent::OnDefaultStateChanged()
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{
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m_defaultStateID = INVALID_AUDIO_SWITCH_STATE_ID;
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if (!m_defaultStateName.empty() && m_defaultSwitchID != INVALID_AUDIO_CONTROL_ID)
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{
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Audio::AudioSystemRequestBus::BroadcastResult(m_defaultStateID, &Audio::AudioSystemRequestBus::Events::GetAudioSwitchStateID, m_defaultSwitchID, m_defaultStateName.c_str());
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}
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}
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} // namespace LmbrCentral
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