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* moving files in refactor/re-org Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * dev env refactor/re-org Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * moving/re-org so we can deprate the SDK nomiclature Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * moving/re-org so we can deprate the SDK nomiclature Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Refactoring env so I can replace SDK with Tools folder Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * re-org and prune, from SKD to Tools Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Removing old .bat files from SDK Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * updated how to retreive PYTHONHOME Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Can't use/set PYTHONHOME with DCC Tools Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * small refactor Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * repaired a missed typo (causes error) Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Added missing EntityId.h include to FocusModeInterface.h Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * refactor additional LY to O3DE tags Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Some design scaffold file stubs Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * stubbing in scaffold file pattern Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Removal of corrupted prefabs Signed-off-by: Benjamin Black <benblac@amazon.com> * refactored config_utils to maintain py2.7 support for maya 2020 Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * refactored config_utils to maintain py2.7 support for maya 2020 Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * pruning and cleanup Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * .env is for local dev overrides Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * .env is for local dev overrides Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * clean up init and logging patterns Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Core refactoring, config.py functional standalone Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * cleaned up some bad logging, fixed up boostrap Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * fixed validation errors Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * fix logging issue, tiddy up Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * tiddy up maya for .bat bootstraping and launch Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * name stub, fix validation Signed-off-by: Jonny Gallowy <gallowj@amazon.com> Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Co-authored-by: Benjamin Black <benblac@amazon.com>
78 lines
3.4 KiB
Plaintext
78 lines
3.4 KiB
Plaintext
"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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# -------------------------------------------------------------------------
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DccScriptingInterface (DCCsi) is a framework for O3DE extensions, for example:
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- Lightweight python integrations with DCC tools like Maya
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- O3DE configuration, customization and extensions of tools
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- Standalone PySide2/Qt tools
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- ^ These might utilize a mix of O3DE and DDC python APIs
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The DccScriptingInterface\config.py, procedurally provides a synthetic env context.
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This env is a data-driven approach to configuring layered and managed env settings.
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This env provides the hooks for DDC apps and/or standalone tools,
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to configure acess to O3DE code (for boostrapping), safely retreive known paths, set/get developer flags, etc.
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DccScriptingInterface\Tools\Dev\Windows\
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This is a .bat file based version of the default env context for development on windows.
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This is what we use to boot the default env context such that it is available, when launching a development tool such as a IDE.
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This allows a developer to troubleshoot/debug code, like config.py
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Other tools, can use config.py to stand up the env context.
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What is in this folder ...
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Core env modules
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---------------------
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Env_Core.bat : core access to O3DE and DCCsi
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Env_Python.bat : access to O3DE python and general py configuration
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Env_Qt.bat : access to O3DE Qt .dll files and PySide2
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DCC add on envars
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---------------------
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Env_Maya.bat : configures Maya with code O3DE/DCCsi access
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Env_Substance.bat : Configures Substance Designer
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IDE env
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---------------------
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Env_WingIDE.bat : configures WingIDE for DCCsi development
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Env_VScode.bat : configures VScode for DCCsi development
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Env_PyCharm.bat : configures PyCharm for DCCsi development
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Launchers
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---------------------
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Launch_env_Cmd.bat : Starts a cmd with entire managed env context
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: ^ allows use to validate env
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: ^ display all default ENVAR plugs
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: ^ allows user to test O3DE python + scripts from cmd
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Launch_PyMin_Cmd.bat : Starts minimal cmd with O3DE python access only
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: ^ for instance, test Dccsi\config.py like this:
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: {DCCsi prommpt}>python config.py
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Launch_Maya_2020.bat : Starts Maya2020 within managed env context
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Launch_WindIDE-7-1.bat : Starts WingIDE within managed env context
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---------------------
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Instructions: How to test the synthetic environment and settings externally
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1. Run the cmd: Launch_PyMin_Cmd.bat
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C:\Depot\o3de-engine\Gems\AtomLyIntegration\TechnicalArt\DccScriptingInterface>
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2. Run command:>python config.py -dm=True -py=True -qt=True
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What this does?
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- runs the O3DE python exe
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- starts the config.py which begins to procedurally create synthetic/dynamic environment (hooks)
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- ^ this starts with DCCsi hooks
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- enters 'dev mode'(-dm) and attempts to attach debugger (Wing IDE only for now, others planned)
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- enables additional O3DE python hooks and code access
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- ^ great for standalone tools, but you don't want that functionality to interfer with other DCC tools python environments (like Maya!)
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- enables access to O3DE Qt .dlls and PySide2 python package support(-qt)
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- ^ great for standalone PySide2 which can operate outside of the O3DE editor |