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o3de/Gems/Atom/RPI/Code/Source/RPI.Public/Shader
Chris Santora c158ca178f Added new shader reinitialization signaling.
This was done while working on "ATOM-15728 Shader Hot Reload Fails in Debug Build", but it turned out these changes did not actually fix the issue (or any other known hot-reload issue). Still, these improvements are appropriate as they correct logical oversights.

ShaderVariant was not listening to asset reloads. It needs to know when the ShaderVariantAsset reload happens so it can reinitialize it's members as well as propagate reinitialization messages. I added a member for the ShaderAsset as the class needs this to reinitialize itself. So now the class listens for reloads of both the ShaderVariantAsset and the ShaderAsset.

Shader was not listening for ShaderAsset reinitialization events.

Updated the API for ShaderReloadNotificationBus's OnShaderVariantReinitialized to include the ShaderVariant which is the most relevant information (the other information wasn't really being used anyway).
5 years ago
..
Metrics Initial commit 5 years ago
Shader.cpp Added new shader reinitialization signaling. 5 years ago
Shader2.cpp [ATOM-15276] Shader Build Pipeline: Add Shader Supervariant System (#749) 5 years ago
ShaderReloadDebugTracker.cpp Initial commit 5 years ago
ShaderResourceGroup.cpp [ATOM-15276] Shader Build Pipeline: Add Shader Supervariant System (#749) 5 years ago
ShaderResourceGroupPool.cpp Initial commit 5 years ago
ShaderSystem.cpp [ATOM-15276] Shader Build Pipeline: Add Shader Supervariant System (#749) 5 years ago
ShaderVariant.cpp Added new shader reinitialization signaling. 5 years ago
ShaderVariant2.cpp [ATOM-15276] Shader Build Pipeline: Add Shader Supervariant System (#749) 5 years ago
ShaderVariantAsyncLoader.cpp [ATOM-15600] Fix cpu over usage when loading shader variant assets. (#1014) 5 years ago