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42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <CameraFramework/ICameraTransformBehavior.h>
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#include <AzCore/RTTI/RTTI.h>
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#include <AzCore/Math/Transform.h>
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#include <AzCore/Memory/SystemAllocator.h>
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namespace AZ
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{
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class ReflectContext;
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}
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namespace Camera
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{
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//////////////////////////////////////////////////////////////////////////
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/// This behavior will cause the camera to rotate to face the target
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//////////////////////////////////////////////////////////////////////////
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class FaceTarget
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: public ICameraTransformBehavior
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{
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public:
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~FaceTarget() override = default;
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AZ_RTTI(FaceTarget, "{1A2CBCD0-1841-493C-8DB7-1BCA0D293019}", ICameraTransformBehavior)
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AZ_CLASS_ALLOCATOR(FaceTarget, AZ::SystemAllocator, 0);
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static void Reflect(AZ::ReflectContext* reflection);
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//////////////////////////////////////////////////////////////////////////
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// ICameraTransformBehavior
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void AdjustCameraTransform(float deltaTime, const AZ::Transform& initialCameraTransform, const AZ::Transform& targetTransform, AZ::Transform& inOutCameraTransform) override;
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void Activate(AZ::EntityId) override {}
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void Deactivate() override {}
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private:
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};
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}
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