/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include namespace AZ { class ReflectContext; } namespace Camera { ////////////////////////////////////////////////////////////////////////// /// This behavior will cause the camera to rotate to face the target ////////////////////////////////////////////////////////////////////////// class FaceTarget : public ICameraTransformBehavior { public: ~FaceTarget() override = default; AZ_RTTI(FaceTarget, "{1A2CBCD0-1841-493C-8DB7-1BCA0D293019}", ICameraTransformBehavior) AZ_CLASS_ALLOCATOR(FaceTarget, AZ::SystemAllocator, 0); static void Reflect(AZ::ReflectContext* reflection); ////////////////////////////////////////////////////////////////////////// // ICameraTransformBehavior void AdjustCameraTransform(float deltaTime, const AZ::Transform& initialCameraTransform, const AZ::Transform& targetTransform, AZ::Transform& inOutCameraTransform) override; void Activate(AZ::EntityId) override {} void Deactivate() override {} private: }; }