1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
193 lines
6.5 KiB
C++
193 lines
6.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <PhysXTestEnvironment.h>
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#include <PhysX_Traits_Platform.h>
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#include <AzCore/Asset/AssetManagerComponent.h>
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#include <AzCore/IO/Streamer/StreamerComponent.h>
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#include <AzCore/Jobs/JobManagerComponent.h>
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#include <AzCore/Memory/MemoryComponent.h>
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#include <AzCore/UnitTest/UnitTest.h>
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#include <AzFramework/Components/TransformComponent.h>
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#include <AzFramework/Physics/Utils.h>
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#include <ComponentDescriptors.h>
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#include <SystemComponent.h>
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#include <BoxColliderComponent.h>
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#include <CapsuleColliderComponent.h>
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#include <SphereColliderComponent.h>
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#include <Configuration/PhysXSettingsRegistryManager.h>
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#include <System/PhysXCookingParams.h>
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#include <PhysX/Debug/PhysXDebugInterface.h>
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#include <Tests/PhysXTestCommon.h>
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namespace PhysX
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{
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/*static*/ bool Environment::s_enablePvd = false;
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PhysXApplication::PhysXApplication()
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: m_physXSystem(new TestUtils::Test_PhysXSettingsRegistryManager(), PxCooking::GetRealTimeCookingParams())
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{
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}
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AZ::ComponentTypeList PhysXApplication::GetRequiredSystemComponents() const
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{
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AZ::ComponentTypeList components = AZ::ComponentApplication::GetRequiredSystemComponents();
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components.insert(components.end(),
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{
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azrtti_typeid<AZ::MemoryComponent>(),
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azrtti_typeid<AZ::AssetManagerComponent>(),
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azrtti_typeid<AZ::JobManagerComponent>(),
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azrtti_typeid<AZ::StreamerComponent>(),
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azrtti_typeid<PhysX::SystemComponent>()
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});
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return components;
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}
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void PhysXApplication::CreateReflectionManager()
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{
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AZ::ComponentApplication::CreateReflectionManager();
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for (AZ::ComponentDescriptor* descriptor : GetDescriptors())
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{
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RegisterComponentDescriptor(descriptor);
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}
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}
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void PhysXApplication::Destroy()
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{
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AZ::ComponentApplication::Destroy();
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m_physXSystem.Shutdown();
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}
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void Environment::SetupInternal()
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{
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#if AZ_TRAIT_UNITTEST_USE_TEST_RUNNER_ENVIRONMENT
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AZ::EnvironmentInstance inst = AZ::Test::GetPlatform().GetTestRunnerEnvironment();
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AZ::Environment::Attach(inst);
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#endif
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AZ::AllocatorInstance<AZ::SystemAllocator>::Create();
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m_fileIo = AZStd::make_unique<AZ::IO::LocalFileIO>();
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AZ::IO::FileIOBase::SetInstance(m_fileIo.get());
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char testDir[AZ_MAX_PATH_LEN];
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m_fileIo->ConvertToAbsolutePath("Test.Assets/Gems/PhysX/Code/Tests", testDir, AZ_MAX_PATH_LEN);
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m_fileIo->SetAlias("@test@", testDir);
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LoadPhysXLibraryModules();
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// Create application and descriptor
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m_application = aznew PhysXApplication;
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AZ::ComponentApplication::Descriptor appDesc;
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appDesc.m_useExistingAllocator = true;
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// Set up gems other than PhysX for loading
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AZ::DynamicModuleDescriptor dynamicModuleDescriptor;
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dynamicModuleDescriptor.m_dynamicLibraryPath = "LmbrCentral";
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appDesc.m_modules.push_back(dynamicModuleDescriptor);
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// Create system entity
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AZ::ComponentApplication::StartupParameters startupParams;
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m_systemEntity = m_application->Create(appDesc, startupParams);
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AZ_TEST_ASSERT(m_systemEntity);
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AZ::SerializeContext* serializeContext = nullptr;
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AZ::ComponentApplicationBus::BroadcastResult(serializeContext, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
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if (serializeContext)
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{
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// The reflection for generic physics API types which PhysX relies on happens in AzFramework and is not
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// called by PhysX itself, so we have to make sure it is called here
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Physics::ReflectionUtils::ReflectPhysicsApi(serializeContext);
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m_transformComponentDescriptor = AZStd::unique_ptr<AZ::ComponentDescriptor>(AzFramework::TransformComponent::CreateDescriptor());
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m_transformComponentDescriptor->Reflect(serializeContext);
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}
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m_systemEntity->Init();
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m_systemEntity->Activate();
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if (s_enablePvd)
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{
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auto* debug = AZ::Interface<PhysX::Debug::PhysXDebugInterface>::Get();
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if (debug)
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{
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debug->ConnectToPvd();
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}
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}
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}
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void Environment::TeardownInternal()
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{
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if (s_enablePvd)
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{
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auto* debug = AZ::Interface<PhysX::Debug::PhysXDebugInterface>::Get();
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if (debug)
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{
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debug->DisconnectFromPvd();
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}
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}
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AZ::IO::FileIOBase::SetInstance(nullptr);
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m_transformComponentDescriptor.reset();
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m_fileIo.reset();
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m_application->Destroy();
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delete m_application;
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UnloadPhysXLibraryModules();
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}
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void Environment::LoadPhysXLibraryModules()
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{
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#if AZ_TRAIT_PHYSX_FORCE_LOAD_MODULES
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m_physXLibraryModules = AZStd::make_unique<PhysXLibraryModules>();
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// Load PhysX SDK dynamic libraries when running unit tests, otherwise the symbol import will fail in InitializePhysXSdk
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// Normally this is done in the PhysX Gem's module code, but is not currently done in unit tests.
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{
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const AZStd::vector<AZ::OSString> physXModuleNames = { "PhysX", "PhysXCooking", "PhysXFoundation", "PhysXCommon" };
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for (const auto& physXModuleName : physXModuleNames)
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{
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AZ::OSString modulePathName = physXModuleName;
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AZ::ComponentApplicationBus::Broadcast(&AZ::ComponentApplicationBus::Events::ResolveModulePath, modulePathName);
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AZStd::unique_ptr<AZ::DynamicModuleHandle> physXModule = AZ::DynamicModuleHandle::Create(modulePathName.c_str());
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bool ok = physXModule->Load(false/*isInitializeFunctionRequired*/);
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AZ_Error("PhysX::Module", ok, "Error loading %s module", physXModuleName.c_str());
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m_physXLibraryModules->push_back(AZStd::move(physXModule));
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}
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}
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#endif
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}
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void Environment::UnloadPhysXLibraryModules()
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{
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#if AZ_TRAIT_PHYSX_FORCE_LOAD_MODULES
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// Unload modules in reverse order that were loaded
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for (auto it = m_physXLibraryModules->rbegin(); it != m_physXLibraryModules->rend(); ++it)
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{
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it->reset();
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}
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m_physXLibraryModules.reset();
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#endif
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}
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} // namespace PhysX
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