1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
321 lines
13 KiB
C++
321 lines
13 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzTest/AzTest.h>
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#include <Tests/PhysXTestCommon.h>
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#include <AzFramework/Physics/PhysicsSystem.h>
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#include <AzFramework/Physics/PhysicsScene.h>
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#include <AzFramework/Physics/Common/PhysicsEvents.h>
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#include <PhysX/Configuration/PhysXConfiguration.h>
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namespace PhysX
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{
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namespace Internal
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{
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static constexpr const char* DefaultSceneNameFormat = "scene-%d";
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}
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//setup a test fixture with no default created scene
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class PhysXSystemFixture
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: public testing::Test
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{
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public:
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void SetUp() override
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{
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//create some configs to use in the tests.
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AzPhysics::SceneConfiguration config;
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for (int i = 0; i < NumScenes; i++)
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{
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config.m_sceneName = AZStd::string::format(Internal::DefaultSceneNameFormat, i);
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m_sceneConfigs.push_back(config);
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}
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}
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void TearDown() override
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{
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m_sceneConfigs.clear();
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TestUtils::ResetPhysXSystem();
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}
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static constexpr AZ::u64 NumScenes = 10;
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AzPhysics::SceneConfigurationList m_sceneConfigs;
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PhysXSystemConfiguration m_systemConfig;
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};
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TEST_F(PhysXSystemFixture, ChangingSystemConfig_ShouldOnlySendEventIfChanged)
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{
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auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get();
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//setup configs
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PhysXSystemConfiguration preTestConfig;
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if (const auto* config = azdynamic_cast<const PhysXSystemConfiguration*>(physicsSystem->GetConfiguration()))
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{
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preTestConfig = *config;
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}
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PhysXSystemConfiguration modifiedConfig = preTestConfig;
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modifiedConfig.m_fixedTimestep = 0.0f;
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//create event handler
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int triggeredCount = 0;
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AzPhysics::SystemEvents::OnConfigurationChangedEvent::Handler eventHandler(
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[&triggeredCount]([[maybe_unused]]const AzPhysics::SystemConfiguration* config)
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{
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triggeredCount++;
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}
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);
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//register handler
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physicsSystem->RegisterSystemConfigurationChangedEvent(eventHandler);
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//update config
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physicsSystem->UpdateConfiguration(&preTestConfig); //this should not signal the event
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EXPECT_EQ(triggeredCount, 0);
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physicsSystem->UpdateConfiguration(&modifiedConfig); //this should signal the event
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EXPECT_EQ(triggeredCount, 1);
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//reset state
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eventHandler.Disconnect();
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physicsSystem->UpdateConfiguration(&preTestConfig);
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}
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TEST_F(PhysXSystemFixture, AddScenes_createsAllScenesRequested)
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{
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auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get();
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EXPECT_TRUE(physicsSystem->GetAllScenes().size() == 0); //there should be no scenes currently created
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//add all scene configs
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AzPhysics::SceneHandleList sceneHandles = physicsSystem->AddScenes(m_sceneConfigs);
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//there should be the same number of scene handles as configs supplied
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EXPECT_EQ(sceneHandles.size(), m_sceneConfigs.size());
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//the returned handles should match the order of the supplied configs.
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for (int i = 0; i< m_sceneConfigs.size(); i++)
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{
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AzPhysics::Scene* scene = physicsSystem->GetScene(sceneHandles[i]);
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EXPECT_EQ(scene->GetConfiguration().m_sceneName, m_sceneConfigs[i].m_sceneName);
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}
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}
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TEST_F(PhysXSystemFixture, RemovedScene_IsRemoved)
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{
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auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get();
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EXPECT_TRUE(physicsSystem->GetAllScenes().size() == 0); //there should be no scenes currently created
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//add all scene configs
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AzPhysics::SceneHandleList sceneHandles = physicsSystem->AddScenes(m_sceneConfigs);
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//pick a scene handles to remove
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AzPhysics::SceneHandle removedSelection = sceneHandles[sceneHandles.size() / 2];
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physicsSystem->RemoveScene(removedSelection);
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EXPECT_EQ(physicsSystem->GetScene(removedSelection), nullptr);
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}
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TEST_F(PhysXSystemFixture, RemoveManyScenes_AllRemoved)
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{
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auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get();
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EXPECT_TRUE(physicsSystem->GetAllScenes().size() == 0); //there should be no scenes currently created
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//add all scene configs
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AzPhysics::SceneHandleList sceneHandles = physicsSystem->AddScenes(m_sceneConfigs);
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//select half of the scenes to be removed
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AzPhysics::SceneHandleList removedHandles;
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removedHandles.reserve(sceneHandles.size() / 2);
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for (int i = 0; i < sceneHandles.size(); i += 2)
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{
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removedHandles.emplace_back(sceneHandles[i]);
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}
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//remove all selected scene
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physicsSystem->RemoveScenes(removedHandles);
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//verify all removed handles return nullptr
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for (auto handle : removedHandles)
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{
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EXPECT_EQ(physicsSystem->GetScene(handle), nullptr);
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}
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}
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TEST_F(PhysXSystemFixture, RemovingScene_FreesSceneHandle_ForNextCreatedScene)
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{
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auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get();
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EXPECT_TRUE(physicsSystem->GetAllScenes().size() == 0); //there should be no scenes currently created
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//add all scene configs
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AzPhysics::SceneHandleList sceneHandles = physicsSystem->AddScenes(m_sceneConfigs);
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//pick a scene handles to remove
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AzPhysics::SceneHandle removedSelection = sceneHandles[sceneHandles.size() / 2];
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physicsSystem->RemoveScene(removedSelection);
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AzPhysics::SceneConfiguration newSceneConfig;
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newSceneConfig.m_sceneName = "NewScene";
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AzPhysics::SceneHandle newSceneHandle = physicsSystem->AddScene(newSceneConfig);
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//The old and new scene handle should share an index as the freed slot will be used
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EXPECT_EQ(AZStd::get<AzPhysics::HandleTypeIndex::Index>(removedSelection),
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AZStd::get<AzPhysics::HandleTypeIndex::Index>(newSceneHandle));
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}
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TEST_F(PhysXSystemFixture, AddingScenes_PastLimitFails)
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{
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auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get();
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EXPECT_TRUE(physicsSystem->GetAllScenes().size() == 0); //there should be no scenes currently created
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//generate the max number of scenes
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AzPhysics::SceneConfigurationList sceneConfigs;
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AzPhysics::SceneConfiguration config;
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for (int i = 0; i < std::numeric_limits<AzPhysics::SceneIndex>::max(); i++)
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{
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config.m_sceneName = AZStd::string::format(Internal::DefaultSceneNameFormat, i);
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sceneConfigs.push_back(config);
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}
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config.m_sceneName = "boom!";
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//add all scene configs
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AzPhysics::SceneHandleList sceneHandles = physicsSystem->AddScenes(sceneConfigs);
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//Verify we've added the max number and all are valid
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EXPECT_EQ(sceneHandles.size(), std::numeric_limits<AzPhysics::SceneIndex>::max());
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for (auto& handle : sceneHandles)
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{
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EXPECT_TRUE(handle != AzPhysics::InvalidSceneHandle);
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}
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//Add the extra scene that should fail
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AzPhysics::SceneHandle failAddSceneHandle = physicsSystem->AddScene(config);
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//the handle should be invalid
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EXPECT_EQ(failAddSceneHandle, AzPhysics::InvalidSceneHandle);
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}
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TEST_F(PhysXSystemFixture, PrePostSimulateEvents_TriggerAsExpected)
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{
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auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get();
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const AzPhysics::SystemConfiguration* config = physicsSystem->GetConfiguration();
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const float frameDeltaTime = AZStd::clamp(1.0f / 30.0f, 0.0f, config->m_maxTimestep);
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float expectedTickTime = AZStd::floorf(frameDeltaTime / config->m_fixedTimestep) * config->m_fixedTimestep;
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//init handlers
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int preSimEventCount = 0;
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int postSimEventCount = 0;
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AzPhysics::SystemEvents::OnPresimulateEvent::Handler preSimEvent(
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[&expectedTickTime, &preSimEventCount](float deltaTime)
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{
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EXPECT_NEAR(expectedTickTime, deltaTime, 0.001f);
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preSimEventCount++;
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});
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AzPhysics::SystemEvents::OnPostsimulateEvent::Handler postSimEvent(
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[&expectedTickTime, &postSimEventCount](float deltaTime)
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{
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EXPECT_NEAR(expectedTickTime, deltaTime, 0.001f);
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postSimEventCount++;
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});
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physicsSystem->RegisterPreSimulateEvent(preSimEvent);
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physicsSystem->RegisterPostSimulateEvent(postSimEvent);
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//run for 1 frame, handlers should be called once.
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physicsSystem->Simulate(frameDeltaTime);
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EXPECT_TRUE(preSimEventCount == 1);
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EXPECT_TRUE(postSimEventCount == 1);
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preSimEventCount = 0;
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postSimEventCount = 0;
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//run for 5 frames, handlers should be called 5 times
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constexpr const float numFrames = 5;
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float accumulatedTime = frameDeltaTime - config->m_fixedTimestep;
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for (int i = 0; i < numFrames; i++)
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{
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accumulatedTime += frameDeltaTime;
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expectedTickTime = AZStd::floorf(accumulatedTime / config->m_fixedTimestep) * config->m_fixedTimestep;
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physicsSystem->Simulate(frameDeltaTime);
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accumulatedTime -= expectedTickTime;
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}
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EXPECT_TRUE(preSimEventCount == numFrames);
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EXPECT_TRUE(postSimEventCount == numFrames);
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}
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TEST_F(PhysXSystemFixture, PreSimulateEvent_WithDeltaTime_GreaterThanMaxTimeStep_ShouldSendMaxTimeStep)
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{
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auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get();
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const float fixedTimeStep = physicsSystem->GetConfiguration()->m_fixedTimestep;
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const float maxTimeStep = physicsSystem->GetConfiguration()->m_maxTimestep;
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const float frameDeltaTime = (maxTimeStep) * 2.0f; //create a delta time greater than the max time step.
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//this is the same logic as in PhysXSystem::Simualte
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float expectedTimeStep = AZ::GetClamp(frameDeltaTime, 0.0f, maxTimeStep);
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expectedTimeStep = AZStd::floorf(expectedTimeStep / fixedTimeStep) * fixedTimeStep;
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//init handler
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AzPhysics::SystemEvents::OnPresimulateEvent::Handler preSimEvent(
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[expectedTimeStep](float deltaTime)
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{
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EXPECT_NEAR(expectedTimeStep, deltaTime, 0.001f);
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});
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physicsSystem->RegisterPreSimulateEvent(preSimEvent);
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physicsSystem->Simulate(frameDeltaTime);
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}
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TEST_F(PhysXSystemFixture, GetHandle_ReturnsExpected)
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{
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auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get();
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//add all scene configs
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AzPhysics::SceneHandleList sceneHandles = physicsSystem->AddScenes(m_sceneConfigs);
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//setup the expected handle to get.
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const int testSceneHandleIdx = PhysXSystemFixture::NumScenes / 2; //pick one in range
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const AzPhysics::SceneHandle expectedSceneHandle = sceneHandles[testSceneHandleIdx];
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//create name as the same way they're created in PhysXSystemFixture::Setup();
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const AZStd::string sceneName = AZStd::string::format(Internal::DefaultSceneNameFormat, testSceneHandleIdx);
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AzPhysics::SceneHandle sceneHandle = physicsSystem->GetSceneHandle(sceneName);
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EXPECT_EQ(sceneHandle, expectedSceneHandle);
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//ask for a scene not in the list, returns InvalidSceneHandle
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sceneHandle = physicsSystem->GetSceneHandle("ThisSceneIsNotHere");
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EXPECT_EQ(sceneHandle, AzPhysics::InvalidSceneHandle);
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}
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TEST_F(PhysXSystemFixture, AddRemoveScenes_InvokesEvents)
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{
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auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get();
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//setup the add scene handler
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int addedCount = 0;
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AzPhysics::SystemEvents::OnSceneAddedEvent::Handler onAddedHandler([&addedCount]([[maybe_unused]]AzPhysics::SceneHandle sceneHandle)
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{
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addedCount++;
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});
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physicsSystem->RegisterSceneAddedEvent(onAddedHandler);
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//add all scene configs
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AzPhysics::SceneHandleList sceneHandles = physicsSystem->AddScenes(m_sceneConfigs);
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//the handler should be invoked the same number of times of the requested scenes.
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EXPECT_EQ(addedCount, m_sceneConfigs.size());
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//Setup the removed scene handler
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int removedCount = 0;
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AzPhysics::SystemEvents::OnSceneRemovedEvent::Handler onRemovedHandler([&removedCount, &sceneHandles, physicsSystem](AzPhysics::SceneHandle sceneHandle)
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{
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removedCount++;
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auto foundItr = AZStd::find(sceneHandles.begin(), sceneHandles.end(), sceneHandle);
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EXPECT_NE(foundItr, sceneHandles.end()); //the handle should be in the list.
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EXPECT_NE(physicsSystem->GetScene(sceneHandle), nullptr); //should return a valid scene.
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});
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physicsSystem->RegisterSceneRemovedEvent(onRemovedHandler);
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physicsSystem->RemoveScenes(sceneHandles);
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EXPECT_EQ(removedCount, m_sceneConfigs.size());
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}
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}
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