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o3de/Gems/PhysX/Code/Source/SphereColliderComponent.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

35 lines
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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <BaseColliderComponent.h>
#include <AzCore/Component/Component.h>
#include <AzCore/Math/Vector3.h>
namespace PhysX
{
/// Component that provides sphere shape collider.
/// May be used in conjunction with a PhysX Rigid Body Component to create a dynamic rigid body, or on its own
/// to create a static rigid body.
class SphereColliderComponent
: public BaseColliderComponent
{
public:
using Configuration = Physics::SphereShapeConfiguration;
AZ_COMPONENT(SphereColliderComponent, "{108CD341-E5C3-4AE1-B712-21E81ED6C277}", BaseColliderComponent);
static void Reflect(AZ::ReflectContext* context);
SphereColliderComponent() = default;
// BaseColliderComponent
void UpdateScaleForShapeConfigs() override;
};
}