1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
124 lines
5.9 KiB
C++
124 lines
5.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Interface/Interface.h>
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#include <AzFramework/Physics/CollisionBus.h>
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#include <AzFramework/Physics/SystemBus.h>
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#include <AzFramework/Physics/Configuration/CollisionConfiguration.h>
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#include <AzFramework/Physics/Configuration/SceneConfiguration.h>
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#include <AzToolsFramework/API/ViewPaneOptions.h>
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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#include <LyViewPaneNames.h>
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#include <Editor/ui_EditorWindow.h>
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#include <Editor/EditorWindow.h>
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#include <Editor/ConfigurationWidget.h>
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#include <System/PhysXSystem.h>
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#include <PhysX/Configuration/PhysXConfiguration.h>
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#include <PhysX/Debug/PhysXDebugConfiguration.h>
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namespace PhysX
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{
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namespace Editor
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{
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EditorWindow::EditorWindow(QWidget* parent)
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: QWidget(parent)
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, m_ui(new Ui::EditorWindowClass())
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{
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m_ui->setupUi(this);
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auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get();
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const auto* physXSystemConfiguration = azdynamic_cast<const PhysX::PhysXSystemConfiguration*>(physicsSystem->GetConfiguration());
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const AzPhysics::SceneConfiguration& defaultSceneConfiguration = physicsSystem->GetDefaultSceneConfiguration();
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const PhysX::Debug::DebugConfiguration& physXDebugConfiguration = AZ::Interface<PhysX::Debug::PhysXDebugInterface>::Get()->GetDebugConfiguration();
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m_ui->m_PhysXConfigurationWidget->SetConfiguration(*physXSystemConfiguration, physXDebugConfiguration, defaultSceneConfiguration);
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connect(m_ui->m_PhysXConfigurationWidget, &PhysX::Editor::ConfigurationWidget::onConfigurationChanged,
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this, &EditorWindow::SaveConfiguration);
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}
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void EditorWindow::RegisterViewClass()
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{
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AzToolsFramework::ViewPaneOptions options;
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options.preferedDockingArea = Qt::LeftDockWidgetArea;
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options.saveKeyName = "PhysXConfiguration";
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options.isPreview = true;
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AzToolsFramework::RegisterViewPane<EditorWindow>(LyViewPane::PhysXConfigurationEditor, LyViewPane::CategoryTools, options);
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}
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void EditorWindow::SaveConfiguration(
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const PhysX::PhysXSystemConfiguration& physXSystemConfiguration,
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const PhysX::Debug::DebugConfiguration& physXDebugConfig,
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const AzPhysics::SceneConfiguration& defaultSceneConfiguration)
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{
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auto* physXSystem = GetPhysXSystem();
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if (physXSystem == nullptr)
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{
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AZ_Error("PhysX", false, "Unable to save the PhysX configuration. The PhysXSystem not initialized. Any changes have not been applied.");
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return;
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}
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//update the physx system config if it has changed
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const PhysXSettingsRegistryManager& settingsRegManager = physXSystem->GetSettingsRegistryManager();
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if (physXSystem->GetPhysXConfiguration() != physXSystemConfiguration)
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{
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auto saveCallback = [](const PhysXSystemConfiguration& config, PhysXSettingsRegistryManager::Result result)
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{
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AZ_Warning("PhysX", result == PhysXSettingsRegistryManager::Result::Success, "Unable to save the PhysX configuration. Any changes have not been applied.");
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if (result == PhysXSettingsRegistryManager::Result::Success)
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{
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if (auto* physXSystem = GetPhysXSystem())
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{
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physXSystem->UpdateConfiguration(&config);
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}
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}
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};
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settingsRegManager.SaveSystemConfiguration(physXSystemConfiguration, saveCallback);
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}
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if (physXSystem->GetDefaultSceneConfiguration() != defaultSceneConfiguration)
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{
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auto saveCallback = [](const AzPhysics::SceneConfiguration& config, PhysXSettingsRegistryManager::Result result)
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{
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AZ_Warning("PhysX", result == PhysXSettingsRegistryManager::Result::Success, "Unable to save the Default Scene configuration. Any changes have not been applied.");
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if (result == PhysXSettingsRegistryManager::Result::Success)
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{
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if (auto* physXSystem = GetPhysXSystem())
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{
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physXSystem->UpdateDefaultSceneConfiguration(config);
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}
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}
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};
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settingsRegManager.SaveDefaultSceneConfiguration(defaultSceneConfiguration, saveCallback);
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}
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//Update the debug configuration
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if (auto* physXDebug = AZ::Interface<Debug::PhysXDebugInterface>::Get())
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{
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if (physXDebug->GetDebugConfiguration() != physXDebugConfig)
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{
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auto saveCallback = [](const Debug::DebugConfiguration& config, PhysXSettingsRegistryManager::Result result)
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{
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AZ_Warning("PhysX", result == PhysXSettingsRegistryManager::Result::Success, "Unable to save the PhysX debug configuration. Any changes have not been applied.");
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if (result == PhysXSettingsRegistryManager::Result::Success)
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{
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if (auto* physXDebug = AZ::Interface<Debug::PhysXDebugInterface>::Get())
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{
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physXDebug->UpdateDebugConfiguration(config);
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}
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}
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};
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settingsRegManager.SaveDebugConfiguration(physXDebugConfig, saveCallback);
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}
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}
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}
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}
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}
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#include <Editor/moc_EditorWindow.cpp>
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