1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
111 lines
4.6 KiB
C++
111 lines
4.6 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#include "ColliderAssetScaleMode.h"
|
|
#include <PhysX/EditorColliderComponentRequestBus.h>
|
|
#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
|
|
#include <AzCore/Component/TransformBus.h>
|
|
#include <AzFramework/Viewport/ViewportColors.h>
|
|
#include <AzFramework/Viewport/ViewportConstants.h>
|
|
#include <AzToolsFramework/Manipulators/AngularManipulator.h>
|
|
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
|
|
|
|
namespace PhysX
|
|
{
|
|
AZ_CLASS_ALLOCATOR_IMPL(ColliderAssetScaleMode, AZ::SystemAllocator, 0);
|
|
|
|
namespace
|
|
{
|
|
const float MinAssetScale = 0.001f;
|
|
const AZ::Vector3 ResetScale = AZ::Vector3::CreateOne();
|
|
}
|
|
|
|
ColliderAssetScaleMode::ColliderAssetScaleMode()
|
|
: m_dimensionsManipulators(AZ::Transform::Identity())
|
|
{
|
|
|
|
}
|
|
|
|
void ColliderAssetScaleMode::Setup(const AZ::EntityComponentIdPair& idPair)
|
|
{
|
|
AZ::Transform colliderWorldTransform = AZ::Transform::Identity();
|
|
PhysX::EditorColliderComponentRequestBus::EventResult(colliderWorldTransform, idPair, &PhysX::EditorColliderComponentRequests::GetColliderWorldTransform);
|
|
|
|
m_dimensionsManipulators.SetSpace(colliderWorldTransform);
|
|
m_dimensionsManipulators.AddEntityComponentIdPair(idPair);
|
|
m_dimensionsManipulators.Register(AzToolsFramework::g_mainManipulatorManagerId);
|
|
m_dimensionsManipulators.SetAxes(
|
|
AZ::Vector3::CreateAxisX(),
|
|
AZ::Vector3::CreateAxisY(),
|
|
AZ::Vector3::CreateAxisZ());
|
|
m_dimensionsManipulators.ConfigureView(
|
|
AzFramework::ViewportConstants::DefaultLinearManipulatorAxisLength,
|
|
AzFramework::ViewportColors::XAxisColor,
|
|
AzFramework::ViewportColors::YAxisColor,
|
|
AzFramework::ViewportColors::ZAxisColor);
|
|
|
|
m_dimensionsManipulators.InstallAxisLeftMouseDownCallback(
|
|
[this, idPair] (const AzToolsFramework::LinearManipulator::Action& action)
|
|
{
|
|
AZ_UNUSED(action);
|
|
OnManipulatorDown(idPair);
|
|
});
|
|
|
|
m_dimensionsManipulators.InstallAxisMouseMoveCallback(
|
|
[this, idPair] (const AzToolsFramework::LinearManipulator::Action& action)
|
|
{
|
|
OnManipulatorMoved(action.LocalScaleOffset() + m_initialScale, idPair);
|
|
});
|
|
|
|
m_dimensionsManipulators.InstallUniformLeftMouseDownCallback(
|
|
[this, idPair](const AzToolsFramework::LinearManipulator::Action& action)
|
|
{
|
|
AZ_UNUSED(action);
|
|
OnManipulatorDown(idPair);
|
|
});
|
|
|
|
m_dimensionsManipulators.InstallUniformMouseMoveCallback(
|
|
[this, idPair] (const AzToolsFramework::LinearManipulator::Action& action)
|
|
{
|
|
// Uniform scale manipulator will only set the Z value for the offset, use this to create uniform scale.
|
|
const AZ::Vector3 uniformScale(action.LocalScaleOffset().GetZ());
|
|
OnManipulatorMoved(uniformScale + m_initialScale, idPair);
|
|
});
|
|
}
|
|
|
|
void ColliderAssetScaleMode::Refresh(const AZ::EntityComponentIdPair& idPair)
|
|
{
|
|
AZ::Transform colliderWorldTransform = AZ::Transform::Identity();
|
|
PhysX::EditorColliderComponentRequestBus::EventResult(colliderWorldTransform, idPair, &PhysX::EditorColliderComponentRequests::GetColliderWorldTransform);
|
|
m_dimensionsManipulators.SetSpace(colliderWorldTransform);
|
|
}
|
|
|
|
void ColliderAssetScaleMode::Teardown(const AZ::EntityComponentIdPair& idPair)
|
|
{
|
|
m_dimensionsManipulators.RemoveEntityComponentIdPair(idPair);
|
|
m_dimensionsManipulators.Unregister();
|
|
}
|
|
|
|
void ColliderAssetScaleMode::OnManipulatorDown(const AZ::EntityComponentIdPair& idPair)
|
|
{
|
|
// Remember the initial asset scale here.
|
|
PhysX::EditorColliderComponentRequestBus::EventResult(m_initialScale, idPair, &PhysX::EditorColliderComponentRequests::GetAssetScale);
|
|
}
|
|
|
|
void ColliderAssetScaleMode::OnManipulatorMoved(const AZ::Vector3& scale, const AZ::EntityComponentIdPair& idPair)
|
|
{
|
|
AZ::Vector3 clampedScale = scale.GetMax(AZ::Vector3(MinAssetScale));
|
|
PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetAssetScale, clampedScale);
|
|
}
|
|
|
|
void ColliderAssetScaleMode::ResetValues(const AZ::EntityComponentIdPair& idPair)
|
|
{
|
|
PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetAssetScale, ResetScale);
|
|
}
|
|
} // namespace PhysX
|