b779f358d0
* moving files in refactor/re-org Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * dev env refactor/re-org Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * moving/re-org so we can deprate the SDK nomiclature Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * moving/re-org so we can deprate the SDK nomiclature Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Refactoring env so I can replace SDK with Tools folder Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * re-org and prune, from SKD to Tools Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Removing old .bat files from SDK Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * updated how to retreive PYTHONHOME Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Can't use/set PYTHONHOME with DCC Tools Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * small refactor Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * repaired a missed typo (causes error) Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Added missing EntityId.h include to FocusModeInterface.h Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * refactor additional LY to O3DE tags Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Some design scaffold file stubs Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * stubbing in scaffold file pattern Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Removal of corrupted prefabs Signed-off-by: Benjamin Black <benblac@amazon.com> * refactored config_utils to maintain py2.7 support for maya 2020 Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * refactored config_utils to maintain py2.7 support for maya 2020 Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * pruning and cleanup Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * .env is for local dev overrides Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * .env is for local dev overrides Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * clean up init and logging patterns Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * Core refactoring, config.py functional standalone Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * cleaned up some bad logging, fixed up boostrap Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * fixed validation errors Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * fix logging issue, tiddy up Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * tiddy up maya for .bat bootstraping and launch Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * name stub, fix validation Signed-off-by: Jonny Gallowy <gallowj@amazon.com> Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Co-authored-by: Benjamin Black <benblac@amazon.com>
105 lines
2.8 KiB
Batchfile
105 lines
2.8 KiB
Batchfile
@echo off
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REM
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REM Copyright (c) Contributors to the Open 3D Engine Project.
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REM For complete copyright and license terms please see the LICENSE at the root of this distribution.
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REM
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REM SPDX-License-Identifier: Apache-2.0 OR MIT
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REM
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REM
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:: Launches VScode and the DccScriptingInterface Project Files
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:: Set up window
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TITLE O3DE DCC Scripting Interface VScode
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:: Use obvious color to prevent confusion (Grey with Yellow Text)
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COLOR 8E
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echo.
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echo _____________________________________________________________________
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echo.
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echo ~ Setting up O3DE DCCsi VScode Dev Env...
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echo _____________________________________________________________________
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echo.
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:: Store current dir
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%~d0
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cd %~dp0
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PUSHD %~dp0
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:: Constant Vars (Global)
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:: global debug (propogates)
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IF "%DCCSI_GDEBUG%"=="" (set DCCSI_GDEBUG=True)
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echo DCCSI_GDEBUG = %DCCSI_GDEBUG%
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:: initiates debugger connection
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IF "%DCCSI_DEV_MODE%"=="" (set DCCSI_DEV_MODE=True)
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echo DCCSI_DEV_MODE = %DCCSI_DEV_MODE%
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:: sets debugger, options: WING, PYCHARM
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IF "%DCCSI_GDEBUGGER%"=="" (set DCCSI_GDEBUGGER=WING)
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echo DCCSI_GDEBUGGER = %DCCSI_GDEBUGGER%
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:: Default level logger will handle
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:: CRITICAL:50
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:: ERROR:40
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:: WARNING:30
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:: INFO:20
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:: DEBUG:10
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:: NOTSET:0
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IF "%DCCSI_LOGLEVEL%"=="" (set DCCSI_LOGLEVEL=10)
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echo DCCSI_LOGLEVEL = %DCCSI_LOGLEVEL%
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:: Initialize envCALL %~dp0\Env_Core.bat
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CALL %~dp0\Env_Python.bat
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CALL %~dp0\Env_Qt.bat
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CALL %~dp0\Env_Maya.bat
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CALL %~dp0\Env_Substance.bat
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CALL %~dp0\Env_VScode.bat
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echo.
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echo _____________________________________________________________________
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echo.
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echo ~ Launching DCCsi Project in VScode
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echo _____________________________________________________________________
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echo.
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echo O3DE_DEV = %O3DE_DEV%
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:: shared location for default O3DE python location
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set O3DE_PYTHON_INSTALL=%O3DE_DEV%\Python
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echo O3DE_PYTHON_INSTALL = %O3DE_PYTHON_INSTALL%
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:: Wing and other IDEs probably prefer access directly to the python.exe
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set DCCSI_PY_IDE = %O3DE_PYTHON_INSTALL%\runtime\python-3.7.10-rev2-windows\python
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echo DCCSI_PY_IDE = %DCCSI_PY_IDE%
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:: ide and debugger plug
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set DCCSI_PY_BASE=%DCCSI_PY_IDE%\python.exe
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echo DCCSI_PY_BASE = %DCCSI_PY_BASE%
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:: ide and debugger plug
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set DCCSI_PY_DEFAULT=%DCCSI_PY_BASE%
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echo DCCSI_PY_DEFAULT = %DCCSI_PY_DEFAULT%
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:: if the user has set up a custom env call it
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IF EXIST "%~dp0Env_Dev.bat" CALL %~dp0Env_Dev.bat
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echo.
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REM "C:\Program Files\Microsoft VS Code\Code.exe"
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IF EXIST "%ProgramFiles%\Microsoft VS Code\Code.exe" (
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start "" "%ProgramFiles%\Microsoft VS Code\Code.exe" "%VSCODE_WRKSPC%"
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) ELSE (
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Where Code.exe 2> NUL
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IF ERRORLEVEL 1 (
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echo Code.exe could not be found
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pause
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) ELSE (
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start "" code.exe "%VSCODE_WRKSPC%"
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)
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)
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:: Return to starting directory
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POPD
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:END_OF_FILE
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