0a68f23ee0
* Reinstates an allocator for FileCacheManager Replaces the allocator that was removed during redcode that is used for loading banks. Default schema for now to get things working again. * Update path functions to AZ::IO::Path Removes old PathUtil functions in favor of AZ::IO::Path apis. * Update the audio allocator classes Cleans up the audio allocator classes a bit. * Addresses PR feedback Updates some code to handle nullptr a bit better, and improve log messages. * Updates to audio CVars and address feedback Per feedback, converted more of the audio cvars to AZ_CVAR, but not all of them could be converted at this time. Moved audio allocator initialization to system component ctor/dtor to give RAII. Updated location of a PAL file. * Updates the copyright of the file added in this PR Merged copyright changes, so need to update new files.
90 lines
2.9 KiB
C++
90 lines
2.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Debug/Trace.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#define AUDIO_MEMORY_ALIGNMENT AZCORE_GLOBAL_NEW_ALIGNMENT
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namespace Audio
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{
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///////////////////////////////////////////////////////////////////////////////////////////////
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class AudioSystemAllocator final
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: public AZ::SystemAllocator
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{
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public:
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AZ_TYPE_INFO(AudioSystemAllocator, "{AE15F55D-BD65-4666-B18B-9ED81999A85B}");
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///////////////////////////////////////////////////////////////////////////////////////////
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// IAllocator
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const char* GetName() const override
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{
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return "AudioSystemAllocator";
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}
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const char* GetDescription() const override
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{
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return "Generic allocator for use in the Audio System module";
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}
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///////////////////////////////////////////////////////////////////////////////////////////
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};
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using AudioSystemStdAllocator = AZ::AZStdAlloc<AZ::SystemAllocator>;
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///////////////////////////////////////////////////////////////////////////////////////////////
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class AudioImplAllocator final
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: public AZ::SystemAllocator
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{
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public:
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AZ_TYPE_INFO(AudioImplAllocator, "{197D999F-3093-4F9D-A9A0-BA9E2AAA11DC}");
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///////////////////////////////////////////////////////////////////////////////////////////
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// IAllocator
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const char* GetName() const override
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{
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return "AudioImplAllocator";
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}
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const char* GetDescription() const override
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{
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return "Generic allocator for use in the Audio Engine Implementation module";
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}
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///////////////////////////////////////////////////////////////////////////////////////////
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};
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using AudioImplStdAllocator = AZ::AZStdAlloc<AZ::SystemAllocator>;
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///////////////////////////////////////////////////////////////////////////////////////////////
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class AudioBankAllocator final
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: public AZ::SystemAllocator
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{
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public:
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AZ_TYPE_INFO(AudioBankAllocator, "{19E89718-400F-42F9-92C3-E7F0DC1CCC1F}");
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///////////////////////////////////////////////////////////////////////////////////////////
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// IAllocator
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const char* GetName() const override
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{
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return "AudioBankAllocator";
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}
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const char* GetDescription() const override
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{
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return "Generic allocator for use by the Audio File Cache Manager for sound banks";
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}
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///////////////////////////////////////////////////////////////////////////////////////////
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};
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} // namespace Audio
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#define AUDIO_SYSTEM_CLASS_ALLOCATOR(type) AZ_CLASS_ALLOCATOR(type, Audio::AudioSystemAllocator, 0)
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#define AUDIO_IMPL_CLASS_ALLOCATOR(type) AZ_CLASS_ALLOCATOR(type, Audio::AudioImplAllocator, 0)
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