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- Uses ToolsApplication instead of ComponentApplication so that built-in Editor components are recognized and read in correctly - Starts up all the DynamicModules immediately so that the System Components are activated, which registers asset handlers and allows asset references to serialize in correctly - Adds a -specialization command-line flag to specify which project specialization to use (editor, game, etc) - Removes the filter to ignore unknown classes since they should all now be "known" - Adds a few gem autoload flags and a null thumbnail service so that Qt and Python systems can be skipped, as they aren't needed for the data conversions and would bring additional overhead and complications |
5 years ago | |
|---|---|---|
| .. | ||
| Platform | 5 years ago | |
| Application.cpp | 5 years ago | |
| Application.h | 5 years ago | |
| CMakeLists.txt | 5 years ago | |
| Converter.cpp | 5 years ago | |
| Converter.h | 5 years ago | |
| Dumper.cpp | 5 years ago | |
| Dumper.h | 5 years ago | |
| Utilities.cpp | 5 years ago | |
| Utilities.h | 5 years ago | |
| main.cpp | 5 years ago | |
| serializecontexttools_files.cmake | 5 years ago | |