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o3de/Code/Tools/SerializeContextTools
mbalfour b5e87d3601 Change SerializeContextTools into a ToolsApplication so that it can correctly read in slice data:
- Uses ToolsApplication instead of ComponentApplication so that built-in Editor components are recognized and read in correctly
- Starts up all the DynamicModules immediately so that the System Components are activated, which registers asset handlers and allows asset references to serialize in correctly
- Adds a -specialization command-line flag to specify which project specialization to use (editor, game, etc)
- Removes the filter to ignore unknown classes since they should all now be "known"
- Adds a few gem autoload flags and a null thumbnail service so that Qt and Python systems can be skipped, as they aren't needed for the data conversions and would bring additional overhead and complications
5 years ago
..
Platform Add newlines to the end of all files 5 years ago
Application.cpp Change SerializeContextTools into a ToolsApplication so that it can correctly read in slice data: 5 years ago
Application.h Change SerializeContextTools into a ToolsApplication so that it can correctly read in slice data: 5 years ago
CMakeLists.txt Change SerializeContextTools into a ToolsApplication so that it can correctly read in slice data: 5 years ago
Converter.cpp Integrating latest from github/staging 5 years ago
Converter.h Integrating latest from github/staging 5 years ago
Dumper.cpp Integrating latest from github/staging 5 years ago
Dumper.h Add newlines to the end of all files 5 years ago
Utilities.cpp Change SerializeContextTools into a ToolsApplication so that it can correctly read in slice data: 5 years ago
Utilities.h Initial commit 5 years ago
main.cpp Change SerializeContextTools into a ToolsApplication so that it can correctly read in slice data: 5 years ago
serializecontexttools_files.cmake Initial commit 5 years ago