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o3de/Code
mbalfour b5e87d3601 Change SerializeContextTools into a ToolsApplication so that it can correctly read in slice data:
- Uses ToolsApplication instead of ComponentApplication so that built-in Editor components are recognized and read in correctly
- Starts up all the DynamicModules immediately so that the System Components are activated, which registers asset handlers and allows asset references to serialize in correctly
- Adds a -specialization command-line flag to specify which project specialization to use (editor, game, etc)
- Removes the filter to ignore unknown classes since they should all now be "known"
- Adds a few gem autoload flags and a null thumbnail service so that Qt and Python systems can be skipped, as they aren't needed for the data conversions and would bring additional overhead and complications
5 years ago
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CryEngine Remove legacy serialization and QPropertyTree (#684) 5 years ago
Framework Fix bug where setting autoLoad to false for one gem will prevent every gem after it from loading as well. 5 years ago
LauncherUnified Moving SystemUtilsApple.mm and SystemUtilsApple.h from CrySystem to AzFramework to fix linker error when building iOS non-monolithically (#631) 5 years ago
Sandbox Remove legacy serialization and QPropertyTree (#684) 5 years ago
Tools Change SerializeContextTools into a ToolsApplication so that it can correctly read in slice data: 5 years ago
.p4ignore Add newlines to the end of all files 5 years ago
CMakeLists.txt Initial commit 5 years ago