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o3de/Gems/ScriptCanvas/Code/Editor/Utilities/CommonSettingsConfigurations.h

20 lines
564 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
// IMPORTANT: This is NOT the permanent location for these values.
#define SCRIPTCANVASEDITOR_AZ_QCOREAPPLICATION_SETTINGS_ORGANIZATION_NAME "O3DE"
#define SCRIPTCANVASEDITOR_NAME_SHORT "ScriptCanvasEditor"
#include <AzCore/std/string/string.h>
namespace ScriptCanvasEditor
{
AZStd::string GetEditingGameDataFolder();
}