/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once // IMPORTANT: This is NOT the permanent location for these values. #define SCRIPTCANVASEDITOR_AZ_QCOREAPPLICATION_SETTINGS_ORGANIZATION_NAME "O3DE" #define SCRIPTCANVASEDITOR_NAME_SHORT "ScriptCanvasEditor" #include namespace ScriptCanvasEditor { AZStd::string GetEditingGameDataFolder(); }