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API
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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Application
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(Continuation) Implemented automation paralellization & standarization (#1718)
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4 years ago |
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Archive
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[development] Fixed runaway memory in editor (#2220)
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5 years ago |
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Asset
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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CommandLine
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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Components
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Add an Orthogonal Projection option to the Camera Gem (#2414)
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4 years ago |
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Debug
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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Dependency
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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Driller
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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Entity
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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FileFunc
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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FileTag
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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Font
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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Gem
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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IO
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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InGameUI
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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Input
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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Logging
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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Math
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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Metrics
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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Network
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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Physics
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Use regular comment
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4 years ago |
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Platform
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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Process
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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ProjectManager
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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Render
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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Scene
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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Script
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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Session
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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Slice
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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Spawnable
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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StreamingInstall
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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StringFunc
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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TargetManagement
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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Terrain
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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Thermal
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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UnitTest
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Reduce inclusion overhead a little bit
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5 years ago |
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Viewport
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Ensure camera system correctly consumes events when it is active (#2346)
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4 years ago |
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Visibility
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Reduce inclusion overhead a little bit
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5 years ago |
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Windowing
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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AzFrameworkModule.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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AzFrameworkModule.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |
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azframework_files.cmake
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Shorten copyright headers by splitting into 2 lines (#2213)
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5 years ago |