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30 lines
912 B
C++
30 lines
912 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/Component/EntityId.h>
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namespace ScriptCanvasEditor
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{
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class PropertyGridRequests : public AZ::EBusTraits
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{
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public:
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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virtual void RefreshPropertyGrid() = 0;
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virtual void RebuildPropertyGrid() = 0;
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virtual void SetSelection(const AZStd::vector<AZ::EntityId>& selectedEntityIds) = 0;
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virtual void ClearSelection() = 0;
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};
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using PropertyGridRequestBus = AZ::EBus<PropertyGridRequests>;
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}
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