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o3de/Gems/ScriptCanvas/Code/Editor/View/Widgets/NodePalette/NodePaletteModelBus.h

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/Component/EntityId.h>
#include <ScriptCanvas/Core/Core.h>
namespace ScriptCanvasEditor
{
struct NodePaletteModelInformation;
using NodePaletteId = AZ::EntityId;
class NodePaletteModelNotifications
: public AZ::EBusTraits
{
public:
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
using BusIdType = AZ::EntityId;
virtual void OnAssetModelRepopulated() = 0;
virtual void OnAssetNodeAdded(NodePaletteModelInformation* nodeIdentifier) = 0;
virtual void OnAssetNodeRemoved(NodePaletteModelInformation* nodeIdentifier) = 0;
};
using NodePaletteModelNotificationBus = AZ::EBus<NodePaletteModelNotifications>;
}