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o3de/Gems/Atom/Feature/Common/Code/Source/RayTracing
antonmic 4216e4cfed
Added support for hardware queue class on passes (#7339)
* Added support for hardware queue class on passes. Compute pass data and copy pass data can now specify to run on their appropriate queue.

Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>

* addressed PR feedaback

Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>

* fixing python test failures on AR

Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
4 years ago
..
RayTracingAccelerationStructurePass.cpp Added support for hardware queue class on passes (#7339) 4 years ago
RayTracingAccelerationStructurePass.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
RayTracingFeatureProcessor.cpp Clang 13: Fix build errors ... 4 years ago
RayTracingFeatureProcessor.h Added DiffuseProbeGrid Visualization passes, shaders, and editor controls. 4 years ago
RayTracingPass.cpp Added RayTracingPass support for the Scene Srg. 4 years ago
RayTracingPass.h Added RayTracingPass support for the Scene Srg. 4 years ago
RayTracingPassData.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago