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o3de/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftCreateSessionOnQ...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Request/AWSGameLiftCreateSessionOnQueueRequest.h>
#include <aws/gamelift/GameLiftClient.h>
namespace AWSGameLift
{
namespace CreateSessionOnQueueActivity
{
static constexpr const char AWSGameLiftCreateSessionOnQueueActivityName[] = "AWSGameLiftCreateSessionOnQueueActivity";
// Build AWS GameLift StartGameSessionPlacementRequest by using AWSGameLiftCreateSessionOnQueueRequest
Aws::GameLift::Model::StartGameSessionPlacementRequest BuildAWSGameLiftStartGameSessionPlacementRequest(
const AWSGameLiftCreateSessionOnQueueRequest& createSessionOnQueueRequest);
// Create StartGameSessionPlacementRequest and make a CreateGameSession call through GameLift client
AZStd::string CreateSessionOnQueue(const AWSGameLiftCreateSessionOnQueueRequest& createSessionOnQueueRequest);
// Validate CreateSessionOnQueueRequest and check required request parameters
bool ValidateCreateSessionOnQueueRequest(const Multiplayer::CreateSessionRequest& createSessionRequest);
} // namespace CreateSessionOnQueueActivity
} // namespace AWSGameLift