/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace AWSGameLift { namespace CreateSessionOnQueueActivity { static constexpr const char AWSGameLiftCreateSessionOnQueueActivityName[] = "AWSGameLiftCreateSessionOnQueueActivity"; // Build AWS GameLift StartGameSessionPlacementRequest by using AWSGameLiftCreateSessionOnQueueRequest Aws::GameLift::Model::StartGameSessionPlacementRequest BuildAWSGameLiftStartGameSessionPlacementRequest( const AWSGameLiftCreateSessionOnQueueRequest& createSessionOnQueueRequest); // Create StartGameSessionPlacementRequest and make a CreateGameSession call through GameLift client AZStd::string CreateSessionOnQueue(const AWSGameLiftCreateSessionOnQueueRequest& createSessionOnQueueRequest); // Validate CreateSessionOnQueueRequest and check required request parameters bool ValidateCreateSessionOnQueueRequest(const Multiplayer::CreateSessionRequest& createSessionRequest); } // namespace CreateSessionOnQueueActivity } // namespace AWSGameLift