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128 lines
5.2 KiB
C++
128 lines
5.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Multiplayer/Components/NetworkTransformComponent.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/EBus/IEventScheduler.h>
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#include <AzFramework/Components/TransformComponent.h>
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namespace Multiplayer
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{
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void NetworkTransformComponent::NetworkTransformComponent::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<NetworkTransformComponent, NetworkTransformComponentBase>()
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->Version(1);
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}
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NetworkTransformComponentBase::Reflect(context);
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}
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NetworkTransformComponent::NetworkTransformComponent()
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: m_rotationEventHandler([this](const AZ::Quaternion& rotation) { OnRotationChangedEvent(rotation); })
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, m_translationEventHandler([this](const AZ::Vector3& translation) { OnTranslationChangedEvent(translation); })
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, m_scaleEventHandler([this](float scale) { OnScaleChangedEvent(scale); })
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, m_resetCountEventHandler([this](const uint8_t&) { OnResetCountChangedEvent(); })
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, m_entityPreRenderEventHandler([this](float deltaTime, float blendFactor) { OnPreRender(deltaTime, blendFactor); })
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{
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;
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}
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void NetworkTransformComponent::OnInit()
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{
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;
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}
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void NetworkTransformComponent::OnActivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
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{
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RotationAddEvent(m_rotationEventHandler);
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TranslationAddEvent(m_translationEventHandler);
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ScaleAddEvent(m_scaleEventHandler);
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ResetCountAddEvent(m_resetCountEventHandler);
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GetNetBindComponent()->AddEntityPreRenderEventHandler(m_entityPreRenderEventHandler);
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// When coming into relevance, reset all blending factors so we don't interpolate to our start position
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OnResetCountChangedEvent();
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}
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void NetworkTransformComponent::OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
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{
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;
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}
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void NetworkTransformComponent::OnRotationChangedEvent(const AZ::Quaternion& rotation)
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{
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m_previousTransform.SetRotation(m_targetTransform.GetRotation());
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m_targetTransform.SetRotation(rotation);
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}
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void NetworkTransformComponent::OnTranslationChangedEvent(const AZ::Vector3& translation)
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{
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m_previousTransform.SetTranslation(m_targetTransform.GetTranslation());
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m_targetTransform.SetTranslation(translation);
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}
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void NetworkTransformComponent::OnScaleChangedEvent(float scale)
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{
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m_previousTransform.SetUniformScale(m_targetTransform.GetUniformScale());
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m_targetTransform.SetUniformScale(scale);
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}
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void NetworkTransformComponent::OnResetCountChangedEvent()
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{
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m_targetTransform.SetRotation(GetRotation());
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m_targetTransform.SetTranslation(GetTranslation());
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m_targetTransform.SetUniformScale(GetScale());
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m_previousTransform = m_targetTransform;
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}
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void NetworkTransformComponent::OnPreRender([[maybe_unused]] float deltaTime, float blendFactor)
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{
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if (!HasController())
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{
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AZ::Transform blendTransform;
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blendTransform.SetRotation(m_previousTransform.GetRotation().Slerp(m_targetTransform.GetRotation(), blendFactor));
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blendTransform.SetTranslation(m_previousTransform.GetTranslation().Lerp(m_targetTransform.GetTranslation(), blendFactor));
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blendTransform.SetScale(m_previousTransform.GetScale().Lerp(m_targetTransform.GetScale(), blendFactor));
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GetTransformComponent()->SetWorldTM(blendTransform);
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}
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}
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NetworkTransformComponentController::NetworkTransformComponentController(NetworkTransformComponent& parent)
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: NetworkTransformComponentControllerBase(parent)
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, m_transformChangedHandler([this](const AZ::Transform&, const AZ::Transform& worldTm) { OnTransformChangedEvent(worldTm); })
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{
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;
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}
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void NetworkTransformComponentController::OnActivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
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{
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GetParent().GetTransformComponent()->BindTransformChangedEventHandler(m_transformChangedHandler);
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OnTransformChangedEvent(GetParent().GetTransformComponent()->GetWorldTM());
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}
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void NetworkTransformComponentController::OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
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{
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;
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}
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void NetworkTransformComponentController::OnTransformChangedEvent(const AZ::Transform& worldTm)
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{
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SetRotation(worldTm.GetRotation());
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SetTranslation(worldTm.GetTranslation());
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SetScale(worldTm.GetUniformScale());
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}
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}
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