You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/Multiplayer/Code/Source/Components/NetworkTransformComponent.cpp

128 lines
5.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Multiplayer/Components/NetworkTransformComponent.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/EBus/IEventScheduler.h>
#include <AzFramework/Components/TransformComponent.h>
namespace Multiplayer
{
void NetworkTransformComponent::NetworkTransformComponent::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<NetworkTransformComponent, NetworkTransformComponentBase>()
->Version(1);
}
NetworkTransformComponentBase::Reflect(context);
}
NetworkTransformComponent::NetworkTransformComponent()
: m_rotationEventHandler([this](const AZ::Quaternion& rotation) { OnRotationChangedEvent(rotation); })
, m_translationEventHandler([this](const AZ::Vector3& translation) { OnTranslationChangedEvent(translation); })
, m_scaleEventHandler([this](float scale) { OnScaleChangedEvent(scale); })
, m_resetCountEventHandler([this](const uint8_t&) { OnResetCountChangedEvent(); })
, m_entityPreRenderEventHandler([this](float deltaTime, float blendFactor) { OnPreRender(deltaTime, blendFactor); })
{
;
}
void NetworkTransformComponent::OnInit()
{
;
}
void NetworkTransformComponent::OnActivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
{
RotationAddEvent(m_rotationEventHandler);
TranslationAddEvent(m_translationEventHandler);
ScaleAddEvent(m_scaleEventHandler);
ResetCountAddEvent(m_resetCountEventHandler);
GetNetBindComponent()->AddEntityPreRenderEventHandler(m_entityPreRenderEventHandler);
// When coming into relevance, reset all blending factors so we don't interpolate to our start position
OnResetCountChangedEvent();
}
void NetworkTransformComponent::OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
{
;
}
void NetworkTransformComponent::OnRotationChangedEvent(const AZ::Quaternion& rotation)
{
m_previousTransform.SetRotation(m_targetTransform.GetRotation());
m_targetTransform.SetRotation(rotation);
}
void NetworkTransformComponent::OnTranslationChangedEvent(const AZ::Vector3& translation)
{
m_previousTransform.SetTranslation(m_targetTransform.GetTranslation());
m_targetTransform.SetTranslation(translation);
}
void NetworkTransformComponent::OnScaleChangedEvent(float scale)
{
m_previousTransform.SetUniformScale(m_targetTransform.GetUniformScale());
m_targetTransform.SetUniformScale(scale);
}
void NetworkTransformComponent::OnResetCountChangedEvent()
{
m_targetTransform.SetRotation(GetRotation());
m_targetTransform.SetTranslation(GetTranslation());
m_targetTransform.SetUniformScale(GetScale());
m_previousTransform = m_targetTransform;
}
void NetworkTransformComponent::OnPreRender([[maybe_unused]] float deltaTime, float blendFactor)
{
if (!HasController())
{
AZ::Transform blendTransform;
blendTransform.SetRotation(m_previousTransform.GetRotation().Slerp(m_targetTransform.GetRotation(), blendFactor));
blendTransform.SetTranslation(m_previousTransform.GetTranslation().Lerp(m_targetTransform.GetTranslation(), blendFactor));
blendTransform.SetScale(m_previousTransform.GetScale().Lerp(m_targetTransform.GetScale(), blendFactor));
GetTransformComponent()->SetWorldTM(blendTransform);
}
}
NetworkTransformComponentController::NetworkTransformComponentController(NetworkTransformComponent& parent)
: NetworkTransformComponentControllerBase(parent)
, m_transformChangedHandler([this](const AZ::Transform&, const AZ::Transform& worldTm) { OnTransformChangedEvent(worldTm); })
{
;
}
void NetworkTransformComponentController::OnActivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
{
GetParent().GetTransformComponent()->BindTransformChangedEventHandler(m_transformChangedHandler);
OnTransformChangedEvent(GetParent().GetTransformComponent()->GetWorldTM());
}
void NetworkTransformComponentController::OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
{
;
}
void NetworkTransformComponentController::OnTransformChangedEvent(const AZ::Transform& worldTm)
{
SetRotation(worldTm.GetRotation());
SetTranslation(worldTm.GetTranslation());
SetScale(worldTm.GetUniformScale());
}
}