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o3de/Code/Tools/SceneAPI/SDKWrapper/MaterialWrapper.cpp
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

83 lines
1.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <SceneAPI/SDKWrapper/MaterialWrapper.h>
namespace AZ
{
namespace SDKMaterial
{
MaterialWrapper::MaterialWrapper(fbxsdk::FbxSurfaceMaterial* fbxMaterial)
:m_fbxMaterial(fbxMaterial)
, m_assImpMaterial(nullptr)
{
}
MaterialWrapper::MaterialWrapper(aiMaterial* assImpMaterial)
:m_fbxMaterial(nullptr)
, m_assImpMaterial(assImpMaterial)
{
}
MaterialWrapper::~MaterialWrapper()
{
m_fbxMaterial = nullptr;
m_assImpMaterial = nullptr;
}
fbxsdk::FbxSurfaceMaterial* MaterialWrapper::GetFbxMaterial()
{
return m_fbxMaterial;
}
aiMaterial* MaterialWrapper::GetAssImpMaterial()
{
return m_assImpMaterial;
}
AZStd::string MaterialWrapper::GetName() const
{
return AZStd::string();
}
AZ::u64 MaterialWrapper::GetUniqueId() const
{
return uint64_t();
}
AZ::Vector3 MaterialWrapper::GetDiffuseColor() const
{
return {};
}
AZ::Vector3 MaterialWrapper::GetSpecularColor() const
{
return {};
}
AZ::Vector3 MaterialWrapper::GetEmissiveColor() const
{
return {};
}
float MaterialWrapper::GetOpacity() const
{
return {};
}
float MaterialWrapper::GetShininess() const
{
return {};
}
AZStd::string MaterialWrapper::GetTextureFileName([[maybe_unused]]MaterialMapType textureType) const
{
return AZStd::string();
}
}// namespace SDKMaterial
}//namespace AZ