fd81000d53
* Fixed the relative path in the Source param for the PrefabLevel_OpensLevelWithEntities prefab. Plus bonus capitalization fix. * Add empty Cached Transform Parent parameter to prevent patch application issues. This will be fixed once prefab sanitation on load is added.
77 lines
3.5 KiB
Python
77 lines
3.5 KiB
Python
"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
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or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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"""
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# fmt:off
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class Tests():
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find_empty_entity = ("Entity: 'EmptyEntity' found", "Entity: 'EmptyEntity' *not* found in level")
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empty_entity_pos = ("'EmptyEntity' position is at the expected position", "'EmptyEntity' position is *not* at the expected position")
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find_pxentity = ("Entity: 'EntityWithPxCollider' found", "Entity: 'EntityWithPxCollider' *not* found in level")
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pxentity_component = ("Entity: 'EntityWithPxCollider' has a Physx Collider", "Entity: 'EntityWithPxCollider' does *not* have a Physx Collider")
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# fmt:on
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def PrefabLevel_OpensLevelWithEntities():
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"""
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Opens the level that contains 2 entities, "EmptyEntity" and "EntityWithPxCollider".
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This test makes sure that both entities exist after opening the level and that:
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- EmptyEntity is at Position: (10, 20, 30)
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- EntityWithPxCollider has a PhysXCollider component
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"""
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import os
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import sys
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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import editor_python_test_tools.hydra_editor_utils as hydra
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import azlmbr.entity as entity
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import azlmbr.bus as bus
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from azlmbr.math import Vector3
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EXPECTED_EMPTY_ENTITY_POS = Vector3(10.00, 20.0, 30.0)
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helper.init_idle()
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helper.open_level("Prefab", "PrefabLevel_OpensLevelWithEntities")
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def find_entity(entity_name):
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searchFilter = entity.SearchFilter()
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searchFilter.names = [entity_name]
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entityIds = entity.SearchBus(bus.Broadcast, 'SearchEntities', searchFilter)
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if entityIds[0].IsValid():
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return entityIds[0]
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return None
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#Checks for an entity called "EmptyEntity"
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helper.wait_for_condition(lambda: find_entity("EmptyEntity").IsValid(), 5.0)
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empty_entity_id = find_entity("EmptyEntity")
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Report.result(Tests.find_empty_entity, empty_entity_id.IsValid())
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# Checks if the EmptyEntity is in the correct position and if it fails, it will provide the expected postion and the actual postion of the entity in the Editor log
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empty_entity_pos = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldTranslation", empty_entity_id)
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is_at_position = empty_entity_pos.IsClose(EXPECTED_EMPTY_ENTITY_POS)
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Report.result(Tests.empty_entity_pos, is_at_position)
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if not is_at_position:
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Report.info(f'Expected position: {EXPECTED_EMPTY_ENTITY_POS.ToString()}, actual position: {empty_entity_pos.ToString()}')
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#Checks for an entity called "EntityWithPxCollider" and if it has the PhysX Collider component
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pxentity = find_entity("EntityWithPxCollider")
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Report.result(Tests.find_pxentity, pxentity.IsValid())
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pxcollider_id = hydra.get_component_type_id("PhysX Collider")
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hasComponent = azlmbr.editor.EditorComponentAPIBus(azlmbr.bus.Broadcast, 'HasComponentOfType', pxentity, pxcollider_id)
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Report.result(Tests.pxentity_component, hasComponent)
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if __name__ == "__main__":
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from editor_python_test_tools.utils import Report
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Report.start_test (PrefabLevel_OpensLevelWithEntities)
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