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* Fixed crash caused by nesting the same slice twice If the same slice is nested at multiple levels in the same slice hierarchy, the second conversion would reregister the prefab and crash. Now that case is detected and the slice isn't reconverted. * Fixed json array patches where multiple elements are removed. The patches now generate removals from back to front, instead of front to back, so that the indices remain valid as each patch is applied. |
5 years ago | |
|---|---|---|
| .. | ||
| Platform | 5 years ago | |
| Application.cpp | 5 years ago | |
| Application.h | 5 years ago | |
| CMakeLists.txt | 5 years ago | |
| Converter.cpp | 5 years ago | |
| Converter.h | 5 years ago | |
| Dumper.cpp | 5 years ago | |
| Dumper.h | 5 years ago | |
| SliceConverter.cpp | 5 years ago | |
| SliceConverter.h | 5 years ago | |
| SliceConverterEditorEntityContextComponent.h | 5 years ago | |
| Utilities.cpp | 5 years ago | |
| Utilities.h | 5 years ago | |
| main.cpp | 5 years ago | |
| serializecontexttools_files.cmake | 5 years ago | |