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o3de/Code
Mike Balfour ab3aa904f0
Fixed misc slice conversion bugs
* Fixed crash caused by nesting the same slice twice
If the same slice is nested at multiple levels in the same slice hierarchy, the second conversion would reregister the prefab and crash.  Now that case is detected and the slice isn't reconverted.

* Fixed json array patches where multiple elements are removed.
The patches now generate removals from back to front, instead of front to back, so that the indices remain valid as each patch is applied.
5 years ago
..
CryEngine {LYN-4224} Fix for the file scan slowdown (#1252) 5 years ago
Framework Fixed misc slice conversion bugs 5 years ago
LauncherUnified Skip interface libraries when genrating StaticModules for game server as well 5 years ago
Sandbox [LYN-4527] Make sure the PrefabIntegrationManager is only created when prefabs are enabled, otherwise could result in crashes. 5 years ago
Tools Fixed misc slice conversion bugs 5 years ago
CMakeLists.txt Initial commit 5 years ago