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* Fix some FOV calculation viewport issues: -Avoid calculating FOV if we've got an invalid viewport -Don't override game mode FOV, let the active camera components manage it instead * Fix viewport font positioning This updates code in a few places to respect an API change/fix made to AtomFont - also switched the default value of m_virtual800x600ScreenSize to false as it's really behavior you want to opt into * Don't activate CameraComponentController when in the Editor / not in game mode |
5 years ago | |
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| .. | ||
| Code | 5 years ago | |
| CMakeLists.txt | 5 years ago | |
| gem.json | 5 years ago | |