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o3de/Gems/Atom/Feature/Common/Assets
Ken Pruiksma 570696ad76
[ATOM-14344][ATOM-13908] Merging skinned and static mesh motion shaders using an optional vertex stream (#1491)
[ATOM-14344][ATOM-13908] Merging skinned and static mesh motion shaders using an optional vertext stream. This removes the log spam "Mesh does not have all the required input streams. Missing 'POSITIONT0'." and allows Material::GetShaderCollection() to be const only as it was intended. The MeshFeatureProcessor also no longer needs to decide which motion vector shader to use, and therefore no longer has m_skinnedMeshWithMotion in the descriptor to acquire a mesh.
5 years ago
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Config/Platform Increase the platform limit to handle more objects. 5 years ago
LightingPresets Add newlines to the end of all files 5 years ago
LookupTables Initial commit 5 years ago
Materials [ATOM-14344][ATOM-13908] Merging skinned and static mesh motion shaders using an optional vertex stream (#1491) 5 years ago
Models Merge pull request #1110 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-15517 5 years ago
Passes Various new metal fixes (#1465) 5 years ago
Scripts Add newlines to the end of all files 5 years ago
ShaderLib/Atom/Features small fix for debug cascades not working with bicubic 5 years ago
ShaderResourceGroups Enable fog in physical sky component to blend with deferred fog (#1320) 5 years ago
Shaders [ATOM-14344][ATOM-13908] Merging skinned and static mesh motion shaders using an optional vertex stream (#1491) 5 years ago
Textures removing folder with image data we don't own, can't license. 5 years ago
atom_feature_common_asset_files.cmake [ATOM-14344][ATOM-13908] Merging skinned and static mesh motion shaders using an optional vertex stream (#1491) 5 years ago
generate_asset_cmake.bat Add newlines to the end of all files 5 years ago