You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
57 lines
2.1 KiB
Lua
57 lines
2.1 KiB
Lua
----------------------------------------------------------------------------------------------------
|
|
--
|
|
-- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
-- its licensors.
|
|
--
|
|
-- For complete copyright and license terms please see the LICENSE at the root of this
|
|
-- distribution (the "License"). All use of this software is governed by the License,
|
|
-- or, if provided, by the license below or the license accompanying this file. Do not
|
|
-- remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
--
|
|
--
|
|
----------------------------------------------------------------------------------------------------
|
|
local SpawnerScriptSample =
|
|
{
|
|
Properties =
|
|
{
|
|
ScriptVar = { default = "test3" }
|
|
}
|
|
}
|
|
|
|
function SpawnerScriptSample:OnActivate()
|
|
-- Register our handlers to receive notification from the spawner attached to this entity.
|
|
if( self.spawnerNotiBusHandler == nil ) then
|
|
self.spawnerNotiBusHandler = SpawnerComponentNotificationBus.Connect(self, self.entityId)
|
|
end
|
|
local test2 = require("test2")
|
|
test2.ActivateMySpawner3(self.entityId)
|
|
end
|
|
|
|
-- This handler is called when we start spawning a slice.
|
|
function SpawnerScriptSample:OnSpawnBegin(sliceTicket)
|
|
-- Do something so we know if/when this is being called
|
|
Debug.Log("Slice Spawn Begin")
|
|
end
|
|
|
|
-- This handler is called when we're finished spawning a slice.
|
|
function SpawnerScriptSample:OnSpawnEnd(sliceTicket)
|
|
-- Do something so we know if/when this is being called
|
|
Debug.Log("Slice Spawn End")
|
|
end
|
|
|
|
-- This handler is called whenever an entity is spawned.
|
|
function SpawnerScriptSample:OnEntitySpawned(sliceTicket, entityId)
|
|
-- Do something so we know if/when this is being called
|
|
Debug.Log("Entity Spawned: " .. tostring(entityId) )
|
|
end
|
|
|
|
function SpawnerScriptSample:OnDeactivate()
|
|
-- Disconnect our spawner notificaton
|
|
if self.spawnerNotiBusHandler ~= nil then
|
|
self.spawnerNotiBusHandler:Disconnect()
|
|
self.spawnerNotiBusHandler = nil
|
|
end
|
|
end
|
|
|
|
return SpawnerScriptSample |