---------------------------------------------------------------------------------------------------- -- -- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -- its licensors. -- -- For complete copyright and license terms please see the LICENSE at the root of this -- distribution (the "License"). All use of this software is governed by the License, -- or, if provided, by the license below or the license accompanying this file. Do not -- remove or modify any license notices. This file is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- -- ---------------------------------------------------------------------------------------------------- local SpawnerScriptSample = { Properties = { ScriptVar = { default = "test3" } } } function SpawnerScriptSample:OnActivate() -- Register our handlers to receive notification from the spawner attached to this entity. if( self.spawnerNotiBusHandler == nil ) then self.spawnerNotiBusHandler = SpawnerComponentNotificationBus.Connect(self, self.entityId) end local test2 = require("test2") test2.ActivateMySpawner3(self.entityId) end -- This handler is called when we start spawning a slice. function SpawnerScriptSample:OnSpawnBegin(sliceTicket) -- Do something so we know if/when this is being called Debug.Log("Slice Spawn Begin") end -- This handler is called when we're finished spawning a slice. function SpawnerScriptSample:OnSpawnEnd(sliceTicket) -- Do something so we know if/when this is being called Debug.Log("Slice Spawn End") end -- This handler is called whenever an entity is spawned. function SpawnerScriptSample:OnEntitySpawned(sliceTicket, entityId) -- Do something so we know if/when this is being called Debug.Log("Entity Spawned: " .. tostring(entityId) ) end function SpawnerScriptSample:OnDeactivate() -- Disconnect our spawner notificaton if self.spawnerNotiBusHandler ~= nil then self.spawnerNotiBusHandler:Disconnect() self.spawnerNotiBusHandler = nil end end return SpawnerScriptSample